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  1. #1
    Player Prothscar's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99

    Certain Blue Magic Spells and Weaponskill's "Additional Effect" Accuracy (Still III)

    This still seems to have a lack of attention coming from the Dev Team. The fact that this bug still exists, well over a year later, absolutely confounds me, particularly since the spells function perfectly fine on the Test Server. It's absolutely insulting that they'd think that these spells and weaponskills, whose only use is their additional effects, are fine in their current state.

    Obviously Tourbillion is meant to be an extraordinarily expensive weak damage spell on a 5 minute timer, right? And Tachi: Ageha is supposed to be a weaponskill that does very. very low damage with a minute to zero chance of ever landing the additional effect?

    Reposting again in hopes that this matter is at some point finally resolved.




    Platform: Windows
    ISP: AT&T U-Verse
    Type of Internet Connection: Cable
    Internet Connection Speed: 20Mbps
    Date & Time: July 2011 - Present
    Frequency: Every time (reproduces reliably)
    Character Name: Prothescar
    Race: HumeM
    World: Valefor
    Main Job: Blue Mage, Lv99 and Samurai, Lv99
    Support Job: Black Mage or any other subjob
    Area and Coordinates: Any area with targets capable of sustaining 1,500 or more damage. Areas around Jeuno or any area higher than that all work.
    Party or Solo: Solo and Party both experience the issue
    Monster Name: Anything
    Steps:

    Barbed Crescent
    1) Go to your zone of choice.
    2) Cast Barbed Crescent on a monster that will survive the damage done.
    3) Wait two minutes, the maximum time that Barbed Crescent's Accuracy Down lasts. Often, nearly 100% of the time, the effect will not land at all. Repeat multiple times as necessary.

    Tourbillion
    1) Go to your zone of choice.
    2) Use the job ability "Unbridled Learning".
    3) Cast Tourbillion on a monster that will survive the damage done.
    3) Wait two to three minutes, the maximum time that Tourbillion's Defense Down lasts. Often, nearly 100% of the time, the effect will not land at all. Repeat multiple times as necessary.

    Hecatomb Wave
    1) Go to your zone of choice.
    2) Cast Hecatomb on one of the monsters in the area and wait for about 3 minutes, which is likely the maximum duration of Hecatomb Wave's Blind effect. If the Blind effect does not wear off, it did not land. This will happen almost 100% of the time.
    4) Set your support job to Black Mage and repeat step 1.
    5) Use Elemental Seal and cast Hecatomb Wave. While accuracy should be capped many, many times on these monsters, Elemental Seal would ensure the Blind to stick almost no matter what. You will notice that the Blind effect will still have a chance to not land with Elemental Seal, denoting a severe accuracy problem.

    Sandspin
    1) Go to your zone of choice.
    2) Cast Sandspin on one of the monsters in the area and wait for about 3 minutes, which is likely the maximum duration of Sandspin's Accuracy Down effect. If the Blind effect does not wear off, it did not land. This will happen almost 100% of the time.
    4) Set your support job to Black Mage and repeat step 1.
    5) Use Elemental Seal and cast Sandspin. While accuracy should be capped many, many times on these monsters, Elemental Seal would ensure the Accuracy Down to stick almost no matter what. You will notice that the Accuracy Down effect will still have a chance to not land with Elemental Seal, denoting a severe accuracy problem.

    Tachi: Ageha
    1) Go to your zone of choice.
    2) Use the job ability "Meditate".
    3) Upon reaching 100TP, use the weaponskill "Tachi: Ageha" on a monster in the area.
    3) Wait two to three minutes. Often, nearly 100% of the time, the Defense Down effect will not show an effect wears off message, denoting that the effect has not land at all. Repeat multiple times as necessary.




    What we have here is a horrible accuracy problem on these spells and abilities. It seems to me like magic accuracy may have been set to account for base stats but does not take anything else into account, such as Blue Magic Skill. Once again, the fact that this has gone unchecked and unfixed for over a full year is tremendously bad service and development. Kindly fix these effects as soon as possible.
    (15)
    Last edited by Prothscar; 09-25-2012 at 04:46 AM.

  2. #2
    Moderator Skirata's Avatar
    Join Date
    Aug 2011
    Posts
    127
    Greetings Prothscar,

    Thank you for again posting your concerns of the accuracy of these abilities. As this issue has already been reported Here, Here, and Here this particular issue is still being investigated from said prior reports. Unfortunately, I cannot guarantee that a direct response will be posted on this thread, but I do recommend checking Here and Here for any details regarding the development team's investigation. You also may want to check with some of the Community Sites at PlayOnline.com for additional information on the aspects of some of the abilities and additional effects. Thanks again for your report!
    (0)