All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
To my knowledge, we still lose the timer if the mob dies before Blood Pact: Rage goes off, so SMN is still in the same boat as BST on that. This only affects support abilities which shouldn't be interrupted when the mob dies anyway.
SMN99/SAM99/DNC99/PLD99/THF99
Summoning magic skill: 545
Hvergelmir 90
I don't see why they should get kudos for this. They fixed what never should have been broken to begin with, and it took them a decade to do so.
It's cool that they fixed Wards stopping when a mob dies. But it's lame that you still lose Rage timer when a mob dies. Same goes for healing breath on wyvern, adventuring fellow spells, and TP moves on BST pets. Fixing one part of the issue is nice and all, but why are the rest ignored? It's kinda like plugging up a small leak in a dam when next to it is a huge hole.
I'm starting to think that avoiding enemy-targeted pet skills from being wasted is impossible without rewriting half the server software. They've simply painted themselves into a corner and can't get around it.
I dunno about them, but that would be too awkward for me to admit to it, at least!
Can we get the same fix for wyvern's healing breath?
My favorite is when the mob dies right before your pet gets off a heal that drives me nuts.....
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