Solution for no auto attack: A "Permanant Double Shot" buff.
Heres why:
I used to think auto attack was a good idea until I looked deeper into the mechanics.
I enjoy the freedom of no auto attack, but on the other hand, I think square enix should make Double Shot for ranged weapons a "Permenant Double Shot" Buff to make up for this defect in the system. (Optionaly making Velocity Shot buff a duration buff instead)
I kidna feel that because of the need to make up for missed macro started attacks or low damage single attacks because of the duration of time without having double shot on and the unavoidable aspect of macro fumbling/timing or just plain human error and positioning for true shot, that rangers are not putting out the same non-burst/"average damage" as other average geared jobs. This is the reason I would suggest a need for a "Permanent Double Shot".
It almost feels like Rangers have to use huge "Burst Damage" to make up for the differance of the regular "Average Damage" another job would have done. Which creates a huge amount of hate disproportionate to "average damage" over time.
What "Permanant Double Shot" would do, is fill in the need for lost "average damage", and reduce the need for "burst damage" to make up for lost "average damage", kind of like a monks two hand hits. This would allow "burst damage" to be free'd up and used as bonus damage comparable to the quality of ammo and gil/time spent more then other jobs.
The downside right now is that as the ranger becomes more powerful and draws alot more agro from those insane bursts of damage needed to make up the average damage differance, it makes the ranger an unwanted tank, where as other jobs debatably wouldn't be tanking at that point from equivilent damage. Another downside is the fact that all mobs do not last as long as the wait time before the next "burst damage" becomes availiable, which results in abnormally lower damage on some mobs during chains, and abnormally higher on other mobs the burst becomes availbable for, resulting in both ranger tanking some mobs, and producing weak damage on other mobs, creating an unbalanced and very awkward flow of chain killing.
*Definitions: Burst Damage, Perma Double Shot, Average Damage.
"Burst damage" would be defined as Weapon Skill + Barrage + Weapon Skill.
"Perma Double Shot" would be defined as shooting two arrows every one ranged shot.
"Average damage" would be defined as regular hits without using special abilies or burst damage.
Side Note: This would be the fastest fix and most easy by devs. I would propose a long term adjustment to allow rangers the ability to choose to store half of thier "burst damage" and allow them to add it to thier "average damage" attacks for the duration up till the next "burst damage" is avialble. Which would cut burst damage hate in half, and ultimatly strengthen their "average damage" between "burst damage" cycles.

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