Quote Originally Posted by Nala View Post
Hmmm not entirely opposed to the idea however would retool the gearing concept of rng as it stands, with an auto attack type situation you'd have to full time snapshot gear to ensure you were getting full time effect of the "haste" which would detract from your STP build.

As it stands now a ranged attack is treated much like casting a spell where you can equip your snapshot (fast cast/haste/cure cast time/elemental celerity) gear just prior to initiating the action and then swaping to STP/RATK gear (mab/int gear) in order to maximize your attack (spell) potency/effectiveness.

In any case addition of auto range attack would likely require a complete overhaul of how ranged attacks are processed, this however may not be a bad thing but i do not trust the dev team currently to handle such a change without gimping STP builds, that is to say forcing players to hybrid their snapshot set with their STP sets thus lowering TP gain and Rattk for the actual post shot phase.
Unless someone presently uses a macro that fires multiple times with the absolute perfect delay figured into it, I'm sure the gain in attack speed from eliminating human error would outweigh the loss in attack speed from removing a few pieces of Snapshot equipment.

It's great to use the right tool for every situation. But, these jobs get relatively few Snapshot pieces of greatly varying quality (and Velocity Shot for Ranger only, in the place of Haste and March and Embrava and Haste Samba and Hasso and...) in the place of the myriad melee options for delay reduction. I'm not convinced losing use of the worst of this stuff would be a big loss.