Quote Originally Posted by Nala View Post
Hmmm not entirely opposed to the idea however would retool the gearing concept of rng as it stands, with an auto attack type situation you'd have to full time snapshot gear to ensure you were getting full time effect of the "haste" which would detract from your STP build.

As it stands now a ranged attack is treated much like casting a spell where you can equip your snapshot (fast cast/haste/cure cast time/elemental celerity) gear just prior to initiating the action and then swaping to STP/RATK gear (mab/int gear) in order to maximize your attack (spell) potency/effectiveness.

In any case addition of auto range attack would likely require a complete overhaul of how ranged attacks are processed, this however may not be a bad thing but i do not trust the dev team currently to handle such a change without gimping STP builds, that is to say forcing players to hybrid their snapshot set with their STP sets thus lowering TP gain and Rattk for the actual post shot phase.
If melees can wear haste during TP phrase and "gimp STP", I see no reason that ranged attack jobs can't wear haste and gimp STP for it.

Atm all that snapshot precast set pretty much just testing player's lag or whether they use 3rd pt tool or not. If you're using regular macro, fat chances are that snapshot macro may make you shoot slower if you're gonna click macro 3 times before fire.

Same thing if you happened to lag a bit before fire too, and yes, lag does happen if you're not living in JP.

Ranged auto-attack will increase output, probably more than "losing STP" IMO, when you add all the lag between each shot together.