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  1. #1
    Player
    Join Date
    May 2011
    Posts
    462
    Hmmm not entirely opposed to the idea however would retool the gearing concept of rng as it stands, with an auto attack type situation you'd have to full time snapshot gear to ensure you were getting full time effect of the "haste" which would detract from your STP build.

    As it stands now a ranged attack is treated much like casting a spell where you can equip your snapshot (fast cast/haste/cure cast time/elemental celerity) gear just prior to initiating the action and then swaping to STP/RATK gear (mab/int gear) in order to maximize your attack (spell) potency/effectiveness.

    In any case addition of auto range attack would likely require a complete overhaul of how ranged attacks are processed, this however may not be a bad thing but i do not trust the dev team currently to handle such a change without gimping STP builds, that is to say forcing players to hybrid their snapshot set with their STP sets thus lowering TP gain and Rattk for the actual post shot phase.
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    Last edited by Nala; 09-26-2012 at 08:38 AM.

  2. #2
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Nala View Post
    Hmmm not entirely opposed to the idea however would retool the gearing concept of rng as it stands, with an auto attack type situation you'd have to full time snapshot gear to ensure you were getting full time effect of the "haste" which would detract from your STP build.

    As it stands now a ranged attack is treated much like casting a spell where you can equip your snapshot (fast cast/haste/cure cast time/elemental celerity) gear just prior to initiating the action and then swaping to STP/RATK gear (mab/int gear) in order to maximize your attack (spell) potency/effectiveness.

    In any case addition of auto range attack would likely require a complete overhaul of how ranged attacks are processed, this however may not be a bad thing but i do not trust the dev team currently to handle such a change without gimping STP builds, that is to say forcing players to hybrid their snapshot set with their STP sets thus lowering TP gain and Rattk for the actual post shot phase.
    If melees can wear haste during TP phrase and "gimp STP", I see no reason that ranged attack jobs can't wear haste and gimp STP for it.

    Atm all that snapshot precast set pretty much just testing player's lag or whether they use 3rd pt tool or not. If you're using regular macro, fat chances are that snapshot macro may make you shoot slower if you're gonna click macro 3 times before fire.

    Same thing if you happened to lag a bit before fire too, and yes, lag does happen if you're not living in JP.

    Ranged auto-attack will increase output, probably more than "losing STP" IMO, when you add all the lag between each shot together.
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  3. #3
    Player Lokithor's Avatar
    Join Date
    Mar 2011
    Posts
    202
    Character
    Lokithor
    World
    Shiva
    Main Class
    THF Lv 99
    Quote Originally Posted by Afania View Post
    Atm all that snapshot precast set pretty much just testing player's lag or whether they use 3rd pt tool or not. If you're using regular macro, fat chances are that snapshot macro may make you shoot slower if you're gonna click macro 3 times before fire.
    Absolutely. Having a ranged attack stance would finally make all of the snapshot gear useful.

    As for switching R/E ammo in and out, I don't see how a ranged attack stance would make it any more risky than currently (coming from one that has lost so many it isn't funny) and if designed specifically to keep this in mind (unlike what exists now) could easily be made better.
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  4. #4
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Nala View Post
    Hmmm not entirely opposed to the idea however would retool the gearing concept of rng as it stands, with an auto attack type situation you'd have to full time snapshot gear to ensure you were getting full time effect of the "haste" which would detract from your STP build.

    As it stands now a ranged attack is treated much like casting a spell where you can equip your snapshot (fast cast/haste/cure cast time/elemental celerity) gear just prior to initiating the action and then swaping to STP/RATK gear (mab/int gear) in order to maximize your attack (spell) potency/effectiveness.

    In any case addition of auto range attack would likely require a complete overhaul of how ranged attacks are processed, this however may not be a bad thing but i do not trust the dev team currently to handle such a change without gimping STP builds, that is to say forcing players to hybrid their snapshot set with their STP sets thus lowering TP gain and Rattk for the actual post shot phase.
    Unless someone presently uses a macro that fires multiple times with the absolute perfect delay figured into it, I'm sure the gain in attack speed from eliminating human error would outweigh the loss in attack speed from removing a few pieces of Snapshot equipment.

    It's great to use the right tool for every situation. But, these jobs get relatively few Snapshot pieces of greatly varying quality (and Velocity Shot for Ranger only, in the place of Haste and March and Embrava and Haste Samba and Hasso and...) in the place of the myriad melee options for delay reduction. I'm not convinced losing use of the worst of this stuff would be a big loss.
    (1)

  5. #5
    Player
    Join Date
    May 2011
    Posts
    462
    Quote Originally Posted by SpankWustler View Post
    Unless someone presently uses a macro that fires multiple times with the absolute perfect delay figured into it, I'm sure the gain in attack speed from eliminating human error would outweigh the loss in attack speed from removing a few pieces of Snapshot equipment.

    It's great to use the right tool for every situation. But, these jobs get relatively few Snapshot pieces of greatly varying quality (and Velocity Shot for Ranger only, in the place of Haste and March and Embrava and Haste Samba and Hasso and...) in the place of the myriad melee options for delay reduction. I'm not convinced losing use of the worst of this stuff would be a big loss.
    Well aware... Annihilator ranger here with all but a foot based snapshot piece, the only options available to the slot are Khepri with augments or a drop off the final chamber of legion (for which there is no testing to prove if it is better than augmented khepri...) something my linkshell is unable participate due to our small size.
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