Results 1 to 10 of 50

Dev. Posts

Hybrid View

  1. #1
    Player Rubicant82's Avatar
    Join Date
    Apr 2011
    Location
    Windhurst
    Posts
    291
    Character
    Rubican
    World
    Carbuncle
    Main Class
    BLM Lv 99
    I understand there are different ammos, which is why the ability should be able to toggled on and off as stated above. Because I know I would hate to refarm the special arrows, bolts, and bullets I have accumulated over the years. I still wish the ability to have it automatically shoot though would be there. Because lets face it this game has never been about button mashing, and that is what it feels like spamming a /ra macro every 3 seconds to get a shot off.
    (5)

  2. #2
    Player Lokithor's Avatar
    Join Date
    Mar 2011
    Posts
    202
    Character
    Lokithor
    World
    Shiva
    Main Class
    THF Lv 99
    Different ammo shouldn't matter. The ranged stance would shoot whatever ammo that is equipped. You want to change ammo, just equip the new ammo. Want to change it back? Re-equip the previous ammo.
    (1)

  3. #3
    Player Rubicant82's Avatar
    Join Date
    Apr 2011
    Location
    Windhurst
    Posts
    291
    Character
    Rubican
    World
    Carbuncle
    Main Class
    BLM Lv 99
    Quote Originally Posted by Lokithor View Post
    Different ammo shouldn't matter. The ranged stance would shoot whatever ammo that is equipped. You want to change ammo, just equip the new ammo. Want to change it back? Re-equip the previous ammo.
    Ah but it does matter because there are Rare/EX ammo one use with Unlimited Shot, so it would behoove us the ability to pause the auto attack change ammo weaponskill change back to tp ammo and resume. You don't want your rare/ex arrow to be shot accidentally by the auto-attack shot.
    (2)

  4. #4
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Lokithor View Post
    Different ammo shouldn't matter. The ranged stance would shoot whatever ammo that is equipped. You want to change ammo, just equip the new ammo. Want to change it back? Re-equip the previous ammo.
    The problem is when you use a special ability with a r/e ammo that you would be very sad if you lost, auto attack may kick in before you (or your cleverly written macro) can swap back to your normal ammo.

    Even with an on off switch for the ability, there would still be a fairly high likelihood that the macro could misfire and leave auto-attack turned on.

    An easy fix would be to make it so that those types of ammo could not be used for normal attacks (I believe they did this with certain items).
    (2)