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  1. #1
    Player Kristal's Avatar
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    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99

    Chatlog readings for damage sources outside 30'

    Some enemies use attacks that extend beyond the visiblity range of 30'. These attacks never show up in the log, but any damage or status effect does affect the player still.

    Please make it possible to at least see those effects on the player itself. If I'm being hit by a 40' AoE Ochre Blast at 35', my only indication is a sudden loss of HP. At the very least any damage done to me should show up in my chat log, even if I cannot see party members in range being hit as well.
    (20)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  2. #2
    Player SMD111's Avatar
    Join Date
    May 2011
    Posts
    332
    Character
    Kigensuro
    World
    Carbuncle
    Main Class
    SAM Lv 99
    this is a realy good request
    (0)

  3. #3
    Player Mirage's Avatar
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    Mar 2011
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    2,980
    Yes, indeed.

    Perhaps it would be best to add chat-log-range settings to the config, so that each player could set it to what they like the best.
    (0)

  4. #4
    Community Rep Okipuit's Avatar
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    Apr 2012
    Posts
    285
    Hello~

    Thank you for the suggestion! We can certainly understand the functionality of this request but this is where we currently stand:

    System wise, we can extend the range that chat logs receive information. The issue is that if we do widen that range, it will cause an increase in lag. We wouldn't want an unexpected decrease in frame rate especially during intense battles. We hope for your understanding.
    (5)

    Okipuit - Community Team

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Okipuit View Post
    Hello~

    Thank you for the suggestion! We can certainly understand the functionality of this request but this is where we currently stand:

    System wise, we can extend the range that chat logs receive information. The issue is that if we do widen that range, it will cause an increase in lag. We wouldn't want an unexpected decrease in frame rate especially during intense battles. We hope for your understanding.
    Can a change in range for enemy attacks be made so that this problem is avoided? Or can you add a function to adjust the range so that if players wish to see farther it is an option and they choose said option at their own risk?
    (8)

  6. #6
    Player Mirage's Avatar
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    Mar 2011
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    2,980
    Quote Originally Posted by Okipuit View Post
    Hello~

    Thank you for the suggestion! We can certainly understand the functionality of this request but this is where we currently stand:

    System wise, we can extend the range that chat logs receive information. The issue is that if we do widen that range, it will cause an increase in lag. We wouldn't want an unexpected decrease in frame rate especially during intense battles. We hope for your understanding.
    And that's why the range should be adjustable client-side. Then people who have framerate issues could leave it at a setting where they can play normally.

    -edit-
    Furthermore, I believe you are misunderstanding what it is we are asking for. We do not ask for the game to display battle animations past 30 yards away, only for our chatlog to display what is happening. I seriously doubt the extra lines of combat log from 30 yards away would affect the framerate of the game. If that was true, our framerate would drop if we were in a very active linkshell where people talked extremely much.

    But in the case I am wrong about that, as I said, let players change it manually if they know they have a computer that can handle it. There really is nothing in your reply that makes it sound like increasing the range would cause an actual problem.
    (3)
    Last edited by Mirage; 09-13-2012 at 11:45 AM.

  7. #7
    Player Kristal's Avatar
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    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Okipuit View Post
    Hello~

    Thank you for the suggestion! We can certainly understand the functionality of this request but this is where we currently stand:

    System wise, we can extend the range that chat logs receive information. The issue is that if we do widen that range, it will cause an increase in lag. We wouldn't want an unexpected decrease in frame rate especially during intense battles. We hope for your understanding.
    I have a hard time seeing how it could increase lag. How would showing 18 people getting hit at 20' be any different from 18 people getting hit at 40'? I'm not asking to see OTHER people's damage numbers, I only want to be notified when my own character is hit by any type of damage or effect, regardless of distance to it's source.

    If chatlog can't be used, show at the very least some graphical effect, like damage numbers or spell effects.
    (1)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  8. #8
    Player Dragoy's Avatar
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    Jul 2011
    Location
    Bastok
    Posts
    2,118
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99

    ><)))°€

    Teegrins!

    Quote Originally Posted by Okipuit View Post
    The issue is that if we do widen that range, it will cause an increase in lag. We wouldn't want an unexpected decrease in frame rate especially during intense battles. We hope for your understanding.
    This part I am having a bit of a hard time digesting.

    If you are participating in an intense battle, you would want to see the information regardless, I would imagine. I really don't see abilities reaching that far bringing any more fun challenge to the battle in the first place though.

    As for an increase in lag? Lag for what, exactly? Is it affecting the rate that which the frames are being displayed just another way of saying “PS2-limitations”?

    <cough>

    In any case, if it's that bad, I truly feel sorry for the people who have to work with the code... and for us, too.


    Blubb.
    (0)
    ...or so the legend says.


  9. #9
    Player Zubis's Avatar
    Join Date
    Aug 2011
    Posts
    87
    Character
    Zubis
    World
    Asura
    Main Class
    SMN Lv 99
    The most obvious question then is why continue to add NM attacks that can hit for 40+ yalms?
    (38)

  10. #10
    Quote Originally Posted by Zubis View Post
    The most obvious question then is why continue to add NM attacks that can hit for 40+ yalms?
    Not allowing mobs to hit from 40+ yalms away would also increase lag. Somehow.
    (4)

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