Quote Originally Posted by Mirage View Post
If perfect defence still offers something like -50% damage taken (that can break the regular -50% cap for players and go to perhaps 85% total) and add a strong phalanx effect that stacks with rdm phalanx, as well as very strong resistance against status effects, I could still see it being useful.
You'd think they'd take a look at the content they've designed which requires us to use PD so frequently and maybe shape future content with our abilities in mind instead of releasing an awesome new BP or spell and then nerfing it months later under the guise of "balance". I've been playing since NA release and still can't fathom their eagerness to paint themselves into a corner and then nerfing their way out. It almost seems like they draw ideas from a hat to add to the game and just patch away the shenanigans months later without any explanation. When they were considering PD and Embrava did they also plan to make literally every NM spam AoE death moves in each new piece of content making the two spells almost required for success? This nerf seems much more like an "Oh shit, we've been designing garbage for years!" move than one made in the interest of balance. When you make every event revolve around fanny tonics and 90 second strategies it's no wonder the players have been using the two spells so much.

In b4 new content features the same mob behavior and TP moves designed to flatten anything within 5 city blocks after our capability to resist damage is diminished. Artificial difficulty for President of Space, '12. I'm just being bitter at the moment, had a crappy morning in Walk of Echoes. It's almost like digging through mountains of poo for diamonds and there are no gloves left.