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  1. #21
    Player Caketime's Avatar
    Join Date
    Apr 2011
    Location
    Taco Bell
    Posts
    654
    Character
    Anonymous
    World
    Leviathan
    Main Class
    WHM Lv 99
    Quote Originally Posted by Babekeke View Post
    They can hardly leave content in a state where it's completely impossible to deteat though, can they. They did with AV and PW, but that was 2 mobs, not all end-game content. It would be the nail in the coffin for many players.
    This is the same development team that leaves things broken for a year or more before they even acknowledge that a problem exists.
    (0)

  2. #22
    Player DrForester's Avatar
    Join Date
    Jul 2011
    Posts
    36
    Character
    Miyara
    World
    Asura
    Main Class
    SMN Lv 99
    Seriously, piss of SE. You're more than halving the effect of the only useful 2 hour SMN's get. Love the bullshit about capping at 600, when there's no way to get even CLOSE to 600 at the moment. The highest possible SMN skill is 535, which mean PD will now last for only 41 seconds. Thanks for dicking us over square!

    If you wanted to make it so SMN skill matter, you should keep the 90 second cap for those of us with max SMN skill, rather than dicking us over, even with a SMN skill we can't achieve.

    Chocobo Blinkers, Scholar and SMN nerfs. Can't wait to see tomorrows reveal on the "Screw you players" week.


    If you want to tie in the effect of PD to SMN skill fine, but as it is now you're screwing over SMN's with max skill, and when you introduce more +SMN skill gear, you're forcing us to track down every piece in order to get to that mythical 600 number. No other job in this game has an attack or ability (let alone a 2 hour) that requires you to have the absolute max skill level. Melee jobs don't have to max out a certain weapon skill, they get better bonuses from things like +STR and such. WHM gets further healing bonuses from MND and + Cure Potency items, not just healing skill. Same with BLM, who gets many bonus to their magic damage from things besides just maxing out Elemental skill levels.
    (4)
    Last edited by DrForester; 10-24-2012 at 06:27 AM.

  3. #23
    Player Mokeil's Avatar
    Join Date
    Jul 2012
    Posts
    140
    Character
    Mokeil
    World
    Cerberus
    Main Class
    SMN Lv 99
    Quote Originally Posted by DrForester View Post
    Love the bullshit about capping at 600, when there's no way to get even CLOSE to 600 at the moment. The highest possible SMN skill is 535, which mean PD will now last for only 41 seconds.
    Shouldn't 535 Summoning Magic give us 56 (rounded down) seconds? The equation should read something like:
    Base_Time + (Summoning_Magic / 20) = Duration
    30 + (535 / 20) = 30 + 26.75 = 56.75

    Even 500 skill will give us 55 seconds. Since the potency of the effect isn't being messed with, this isn't as bad a nerf as I feared. Scholar got hit far worse than we did. Still, the loss of (at least) 34 seconds is going to hurt.

    I also fully agree that 600 is a stupid number to expect us to reach.


    Quote Originally Posted by Babekeke View Post
    As for struggling for MP later in the fight though. When you use PD you're expecting the fight to be over in 90 secs. That's 2 BP rage and 2 BP ward at most, so you don't need much MP back at all. Sublimation and ES tends to be plenty.
    Fair enough. This is certainly true in most situations. I know that little Taru in the final limit break quest sure dies quickly...

    Still, I can think of at least two WotG missions - the fights against the Spite Wardens - where my team ran with Perfect Defense at the start so that we could zerg down the most troublesome enemies first. I felt pretty badly tapped for mp as those fights dragged on. I ended up having to give up Rage BPs in favor of helping the White Mage with party support.

    Same sort of deal with the older Astral Flow Rage commands. They pretty much have to be fight enders, since it kills our MP to use them. Not having to blast all our MP to use the commands would give us some added flexibility in regards to timing that would be kind of nifty to have. It would also provide synergy with the new ability they want to give us.

    I know many Summoners have wished for more AoE Rage commands. Moving the MP cost of our Astral Flow commands to a percentage could possibly help fill that need.
    (0)

  4. #24
    Player Sargent's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    281
    Character
    Sargent
    World
    Leviathan
    Main Class
    SMN Lv 99
    Highest attainable Summoning Skill is 542.

    Base Skill: 417 (433 with merits)
    Kirin's Pole: 12 max
    Vox Grip: 3
    Caller's Horn +2: 9
    Caller's Pendant: 9
    Summoning Earring: 3
    Aptus Earring: 2 max
    Anhur Robe: 12
    Summoner's Bracer's +2: 15
    Evoker's Ring: 10
    Fervor Ring: 4
    Astute Cape: 5
    Cimmerian Sash: 5
    Ngen Seraweels: 10
    Rubeus Boots: 10

    It's currently possible with these changes to hit 57 seconds for PD, not to mention upgraded Marduk will more than likely push this further (Lv.99 Tiara will almost definitely be the highest skill+ head). I'm just glad they didn't nerf the potency, that and they made Summoning skill above 500 useful. That said, they do need to adjust ADL so since this change will make it so you can kill it if you choose the wrong clone.
    (0)
    SMN99/SAM99/DNC99/PLD99/THF99
    Summoning magic skill: 545
    Hvergelmir 90

  5. #25
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by DrForester View Post
    Chocobo Blinkers, Scholar and SMN nerfs. Can't wait to see tomorrows reveal on the "Screw you players" week.
    You ain't seen nothin yet. Be prepared for more shitstorms of adjustment coming. Screwing players week after week is the new mantra. They need to move people to FF14 when it launch next year. You might as well stop buying any SE products from now on and focusing on other better Japanese companies like Atlus and Aksys. Say your goodbyes, cut your losses and pretty much leave while you are still ahead.
    (2)

  6. #26
    Player Secondplanet's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria
    Posts
    398
    Character
    Mortificator
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Luvbunny View Post
    You ain't seen nothin yet. Be prepared for more shitstorms of adjustment coming. Screwing players week after week is the new mantra. They need to move people to FF14 when it launch next year. You might as well stop buying any SE products from now on and focusing on other better Japanese companies like Atlus and Aksys. Say your goodbyes, cut your losses and pretty much leave while you are still ahead.
    All i can say is march next year monster hunter 3 ultimate. Capcom knows how to make a good online game, SE should take notes. Its free to play, only common crap items can be traded and are the base to make almost anything, gear looks awesome and unique not just recoloured, monsters are more about skill then gear and the list goes on.

    SE stop living in the past of elitest style game play and get with the times of everyone should be allowed access to good gear without selling out.
    (0)

  7. #27
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Well next year also see the release of Nino Kuni: Wrath of the White Witch And also FF13-3, plus FF14. I have a feeling you can pretty much skip the release of SoA for at least a good 6-12 months until they release a greatest hits expansion and maybe a good decent contents to enjoy. You know the history, nothing to do on first release, minimal contents and barely anything for us to plow through other than leveling the new 2 jobs which are a rehash of previous jobs combined.
    (0)

  8. #28
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Luvbunny View Post
    leveling the new 2 jobs which are a rehash of previous jobs combined.
    And that will last just a weekend at most.
    (0)

  9. #29
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    I am sure they have at least one events that is completely based of RNG with huge points needed to redeem one item, and NMs that still one shot you right and left within 30 seconds and immediately launched a barrage of 2 hours TP moves upon popped. What do you expect lol, after abyssea, nothing new is remotely even fun, addictive and a good repeatable grind for all, except neo dynamis. But everything else in the game is enclosed within invisible wall, aka. you can do it once a day or every 3 days, your tag replenish 20 hours, you need 18 people or 36 people, etc... Voidwatch is as close as fun repeatable grind if it's not for 8-12 people at the bare minimum requirement.
    (0)

  10. #30
    Player Caketime's Avatar
    Join Date
    Apr 2011
    Location
    Taco Bell
    Posts
    654
    Character
    Anonymous
    World
    Leviathan
    Main Class
    WHM Lv 99
    Neo Dynamis is fun? Repeatable, grindy, but fun? I'm probably doing something wrong but I'm only finding it boring. Of course, there's money to be made but that's hardly entertaining. I've been having more fun trolling people in Valk by repeatedly tracking the wildcard TE NM and sniping it. I'm a jerk sometimes.
    (0)

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