Quote Originally Posted by Afania View Post
And no, Abyssea is never the solution, players cap gear in 1 month with little skill/pt organization, and players no longer have "fun" in Abyssea when they cap gear in 1 month(majority of players don't go back to abyssea after they get what they want too, proved that Abyssea is not "fun" to begin with and people only do it for gears too). Personally I had no fun in abyssea, and never understand what's so "fun" about not having anything to work on/don't want any items when you log on to the game. Game is really only interesting, when there are goals you haven't accomplish no? You log on with your mule, play for 1 month, killing easy mob by cure5 bombing DD with your WHM mule(instead of other real players), you got every item, sit in Jeuno and not knowing what to do, you honestly think that's really "fun"? You can blame other player that hates abyssea all you want, but you can't change the fact that Abyssea is overratted.
It wasn't just Abyssea. It was also Trial of The Magians. These two systems allowed for the player to log in and make some progress in their gear acquisition. I remember when I made my Almace how tedious it felt to finish BUT I could at least say to myself I was one step closer to my goal. I'd much rather have that then constantly putting in the time and effort and having nothing to show for it.

Wouldn't it be better for the game to recognize my effort by recording my progress? What if the events that use the RNG for gear drops also had a tracker that said, "Hey, you've finished this event/fought this NM literally hundreds of times...Do you maybe want this piece of gear it drops?"