Quote Originally Posted by Malamasala View Post
Your only dislike seemed to have been that it was restricted to one only. Naturally expanding this system would let you make more armors than a single one, and as I see it would be just how you wanted it. But perhaps you had some dislikes you didn't mention?
I said I had no real reason, I just dislike them. The way I want it, is gone from the game. I hate yellow text.

Quote Originally Posted by Malamasala View Post
It is just too restricted on combinations. I can make a -perp on a single avatar, but not for all of them (unless I want 8 staffs, which I don't because I don't want to lose TP on swapping pet). I can make a Myrkr staff, but then I can't have AOT or store TP or haste or something to get that TP faster. I can't have -dmg taken to pet and -perpetuation on the same staff.

All good combos are unavailable. I'm sticking with Bahamut Staff for -perpetuation (1 staff is better than 8). I made an OAT staff, for TP building. (Can at least do spirit taker that way with decent DMG). And haven't bothered with any pet augmented staffs since I'll either want my DD good, or remove perpetuation. I of course also have that new soulscourge for BPs also. 3 staffs is enough for me. I don't want 20.

Which also reminds me that all dual wielding jobs get such an unfair advantage in this system. If I could dual wield staffs I'd be happy too.
The problem is, the weapons (especially SMN staves) are crazily overpowered as it is. You want more than -6 perpetuation cost and Blood Pact delay -10 on one staff? You want one weapon to be perfect for meleeing, defending, casting, resting, BPing and having avatar out? It's a matter of drawing the line. Dual wielders also don't have it better, even without trial daggers there are too many to choose from, more trial daggers just add more to that. If we take an evasion dagger we miss out on other things, Accuracy for Attack, and so on.