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  1. #11
    Player Osmond's Avatar
    Join Date
    Sep 2011
    Location
    Sandoria
    Posts
    78
    Character
    Osmond
    World
    Lakshmi
    Main Class
    BLU Lv 99
    Quote Originally Posted by Babekeke View Post
    If I'm wrong, BLUs will be invited to VW in the DD slots already once the 2 proc blus have been found. But I've never seen them invited to DD only. Have you?
    Point taken Babekeke.
    (1)

  2. #12
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by saevel View Post
    The problem is mainly in voidwatch as lets just fix voidwatch. Make it one to two spells per element and call it a day, better then trying to mess with a job that is already bad a$$ and amazing.
    ^this, like I said in a different thread I will not play blue in that event. I just can't it is too stressful for me.
    (0)

  3. #13
    Player Nawesemo's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    352
    Character
    Nawesemo
    World
    Cerberus
    Main Class
    BLM Lv 99
    Lol, as one of the few who take the utmost satisfaction in blu's misery...... My Blu mage last night should be dead from the cluster f of Blu procs .. (the mantis in vunkerl). ..... Was fun and enjoyable watching Anji san squirm, but after all said and done is pretty brutal of s.e. lol. Seiously, ws, ws ws, dot, dot, dot then the log went nuttzo,

    Blu water 1

    Blu thunder 5!!!!

    Blu earth...


    Lol. >-~ smoke was coming out his ears I know it!!!
    (0)

  4. #14
    Player Komori's Avatar
    Join Date
    Mar 2011
    Posts
    521
    Character
    Komori
    World
    Bismarck
    Main Class
    WHM Lv 99
    This happened to me the other night with CoP clear, it was 3~5 BLU procs per mob, and BLU was 5 for 3/4 of them. But by the time I could get the cooldown to wear off, the mob was dead ):
    (0)

  5. #15
    Player Rubicant82's Avatar
    Join Date
    Apr 2011
    Location
    Windhurst
    Posts
    291
    Character
    Rubican
    World
    Carbuncle
    Main Class
    BLM Lv 99
    So here is a wild idea:

    Let Blue mage use all their spells all the time like the other mages, BUT only allow us to "set" the spells like we do now to chose our job traits etc... and give those spells that are set (with the same 1m cool-down) bonuses or something to set them apart as being the spells set.
    (0)

  6. #16
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Komori View Post
    This happened to me the other night with CoP clear, it was 3~5 BLU procs per mob, and BLU was 5 for 3/4 of them. But by the time I could get the cooldown to wear off, the mob was dead ):

    ^And that is why it is a problem. BLU was made to have this cooldown to discourage changing in a fight but abyssea made you do it (annoying but I managed to work with it) Then they changed what procs mobs because of 10000 needles and other bug proc with the stun one and I thought SE learned not to give blu meany spells needed to proc things.

    then they made it 10000 times worse with VW? what happened to learning form mistakes?

    Quote Originally Posted by Rubicant82 View Post
    So here is a wild idea:

    Let Blue mage use all their spells all the time like the other mages, BUT only allow us to "set" the spells like we do now to chose our job traits etc... and give those spells that are set (with the same 1m cool-down) bonuses or something to set them apart as being the spells set.
    I gave an idea similar to that before.

    Really is it really game braking to let us access all our spells? but then there is an issue doing that with the new AL but i am not sure since it is a 2 hr ...
    (1)
    Last edited by Rambus; 09-26-2012 at 12:56 AM.

  7. #17
    Player Nawesemo's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    352
    Character
    Nawesemo
    World
    Cerberus
    Main Class
    BLM Lv 99
    Quote Originally Posted by Rubicant82 View Post
    So here is a wild idea:

    Let Blue mage use all their spells all the time like the other mages, BUT only allow us to "set" the spells like we do now to chose our job traits etc... and give those spells that are set (with the same 1m cool-down) bonuses or something to set them apart as being the spells set.
    ......I'm in the opposed camp, I dont play blu, know little about the job other than i hate "mage" being in their name... Can do quite a bit as is. Find me a proud blu that will say they "need" a change to be effective, I think you would be looking for a while. But I'm just a hater..... Really really. Nerf Blu (love my shells blus on a friend level, but dispise everything about the job). Personal opinion, be nice.
    (0)

  8. #18
    Player Rubicant82's Avatar
    Join Date
    Apr 2011
    Location
    Windhurst
    Posts
    291
    Character
    Rubican
    World
    Carbuncle
    Main Class
    BLM Lv 99
    Quote Originally Posted by Nawesemo View Post
    ......I'm in the opposed camp, I dont play blu, know little about the job other than i hate "mage" being in their name... Can do quite a bit as is. Find me a proud blu that will say they "need" a change to be effective, I think you would be looking for a while. But I'm just a hater..... Really really. Nerf Blu (love my shells blus on a friend level, but dispise everything about the job). Personal opinion, be nice.
    Everyone has their own opinion, but blue mage is by far the last job that needs to be nerfed *cough resolution relic dark knights cough*
    I am a proud blue
    We NEED change... but it is annoying as all hell that we can't access all our spells. ESP after the hours and days and weeks it takes us to learn them ALL. Sure as it stands any blue worth their salt can pull off tremendous amounts of dmg with the right job traits ergo spells set up and equipment. BUT THAT IS NOT THE POINT every other DD magic users can use any of their spells whenever they want, dark knight hint hint, and it is only fair we get the same treatment. I love to play blue, but I refuse to go to void watch as a blue unless I absolutely have to, I'll go bard before I go blue (and I hate playing bard with a passion) because of the cool down and people stressing out over a blue procing every single blue magic read.
    (0)

  9. #19
    Player Rubicant82's Avatar
    Join Date
    Apr 2011
    Location
    Windhurst
    Posts
    291
    Character
    Rubican
    World
    Carbuncle
    Main Class
    BLM Lv 99
    Quote Originally Posted by Rambus View Post
    ^And that is why it is a problem. BLU was made to have this cooldown to discourage changing in a fight but abyssea made you do it (annoying but I managed to work with it) Then they changed what procs mobs because of 10000 needles and other bug proc with the stun one and I thought SE learned not to give blu meany spells needed to proc things.

    then they made it 10000 times worse with VW? what happened to learning form mistakes?



    I gave an idea similar to that before.

    Really is it really game braking to let us access all our spells? but then there is an issue doing that with the new AL but i am not sure since it is a 2 hr ...
    I don't think it would be game breaking as long as we still had to set spells for job traits, but that is my opinion. SE learn from their mistakes... that is funny! You should be a comedian
    (0)

  10. #20
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Rubicant82 View Post
    So here is a wild idea:

    Let Blue mage use all their spells all the time like the other mages, BUT only allow us to "set" the spells like we do now to chose our job traits etc... and give those spells that are set (with the same 1m cool-down) bonuses or something to set them apart as being the spells set.
    What could be done that would allow BLU to play DD in VW, and still access all procs without having to keep swapping, and keep the balance in full:

    Apply this change, but spells that aren't 'set' don't do any damage, don't cure any HP, don't inflict any enhancements, or inflict any enfeebles. They just hit, and still cost the same MP as if they were set.

    Balanced.
    (1)

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