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  1. #1
    Player Shadax's Avatar
    Join Date
    Oct 2011
    Location
    Sandy
    Posts
    92
    Character
    Shadaax
    World
    Shiva
    Main Class
    BST Lv 99
    Quote Originally Posted by Nala View Post
    How is having all the ws merited overpowered you can only equip one main hand weapon at a time and therefore only access one at a time.
    This.

    I never understood the reasoning behind this and limiting weapon/magic skill merits. You can really only benefit from skills native to the job you happen to be playing, so how would anyone who has all their skills merited be overpowered? With more and more people running out of things to merit, the devs really need to look into revamping the merit system and eliminate many of these arbitrary caps.
    (16)
    I reject your reality and substitute my own...
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  2. #2
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Shadax View Post
    This.

    I never understood the reasoning behind this and limiting weapon/magic skill merits. You can really only benefit from skills native to the job you happen to be playing, so how would anyone who has all their skills merited be overpowered? With more and more people running out of things to merit, the devs really need to look into revamping the merit system and eliminate many of these arbitrary caps.
    Removing all caps from merits creates a finite need for meriting which is bad. The caps create a need to re-merit depending on what flavor job you are enjoying at the time. That is the only explanation. Magic and Combat skills are fine with their current cap because you can store enough merits to swap them around on a whim. Job merits people don't usually change but if you need to do something like cap a specific Merit BP for some mob you will be fighting that is weak to a certain element it only requires 22 merits. So, the caps aren't arbitrary, they create a sustainable system.

    With WSs swapping on a whim is simply impossible. It takes a full night of meriting to cap one and too many jobs are dependent on the new WSs to be viable for high tier content. If you wanna play SAM you NEED Shoha. If you are serious about WAR you need Resolution or Upheaval capped for MS zergs even if you have access to Ukko's. If you are a DRG without Ryunohige you NEED Stardiver. Ruinator puts Rampage to shame. Exenterator is a must for THF and DNC. DRKs need either Entropy or Resolution capped or even both. Anyway. My point is most of these WSs are make or break when it comes to being able to use a job in high end content and while I understand the cap and realize it serves a purpose.. 3 maxed WSs is one of the dumbest decisions the devs have ever made. 5 should be the bare minimum. 7 would be ideal. It could start at 5 and then there could be a mini-quest added that requires you to turn in 1000 merits to unlock an additional 5 merits in the WS category.

    blah blah blah OP Liked.
    (12)
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