It always was, due to the higher player skill cap in that game relative to FF11. With significantly lower network latencies and more responsive servers, fights could rely a lot more on precise timing and battlefield positioning than it would be realisitc to rely on in FF11. Most of FF11-hard is just pure time consumption and lack of the right gear, not real difficulty.
I haven't actually played WoW all the way to the endgame, but I've seen friends play and it seems pretty clear that it takes a lot more skill on the player end to complete stuff there.


Reply With Quote



