Yes please.
There are plenty of WS's I'd like to use and play around with that I'm otherwise prevented from doing.
Yes please.
There are plenty of WS's I'd like to use and play around with that I'm otherwise prevented from doing.
Doing damage is for WAR's, DRK is about soloing 75 content yo.....Originally Posted by Raelix
I'm I'm favor of enhancing the weapon category to 5-6 not 3. As it is today as stated already most of these weaponskills are mandatory to have in higher lvl content, alongside needing these weaponskills to compensate not having a relic or empy for those jobs, the limit of 3 is foolish. Certain weaponskills such as shoha, resolution, upheaval, and say entropy are expected as well. Out of those listed only 3 of them and I'm capped! Now what about my drg, mnk, rng, dnc, thf, hell pup even ect. Please consider giving us 2-3 more! That would be amazing.
I know you want free dinner camate! Right right!? Convince them sir!!
Please give me something fun to look forward to, SE.
tandava crackows + chocobo jig + animated flourish = prouesse ring
Agreed, the number of merits allowed in the weaponskill category is far too few. This game was created on the foundation of one person can be anything and everything they want to be. To suddenly, a decade later, impose a restriction such as 3 fully merited weaponskills maximum is....jarring. Too many of the WS are required for their respective jobs. If i were to show up to an event as Samurai without Tachi: Shoha for example, I would be removed from the group instantly. I've geared up and leveled jobs that I can no longer play anymore because I don't have the ability to merit its weaponskill. It's very discouraging.
A developer once said the restriction was in place to make us "specialized", which I understand the thought process, but hindering our ability to play a class to its fullest is not the way to do it. Final Fantasy XI was created on the premise of not being specialized (again, the ability to level all jobs on one character). 3 fully-merited weaponskills just doesn't make sense.
Last edited by Guitarman; 09-17-2012 at 09:12 AM.
HELP I WANT NICE THINGS AND IM WILLING TO PAY MERITS FOR THEM.
I'm a RequieSCAT-MAN!
More WS!
I'm in favor removing the limit entirely, because you can mainhand only one weapon at a time, but even just 2 more WS' would be improvement.
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Not sure why saying, yes please 5 would be good and not overpowered. Being able to unlock all 20 would not be overpowered either and all 20 should be able to be unlocked, there really is no excuse not to. This excuse of trying to create a player that has only one or two prioritized job is crap because in the wave of content for 3 to 6 players you need at least 3-5 jobs to rotate depending on the content.
I can only think it's to encourage specialization in a few jobs but that doesn't wash. When they made it possible to go 30-99 in about 18 hours per job they removed the idea of specialization from the game. forcing it back by an artificial means like merit points limits is just a weak control tactic. Alot of players get arround this limit by having 3 maxed merit skills, empy on other jobs and maybe relic on 1-2, RARELY a full magian-although most of us have the WS, we don;t have it upgraded to Aftermath levels. Realistically, that should have you equipped with a strong WS for all the jobs that actively use them. Granted, you need to path wisely on the WS you choose to pursue.
Still, it's a null argument to limit the number of merited skills. They can't even claim time sink on this; most of us should be able to go start to finish on 1 WS with 2 or 3 Aby sessions (I need to run the math, but too lazy at the moment), meaning about 5 hours of playtime-maybe a bit more if you are unlocking the quest the 1st time. Granted, if you are running one of the video cards that boots you every 30-90 minutes you'll have the delay of needing the game to stop claiming you are still logged in and then re-applying cruor buffs, but even then you're only bumpped to about 6 hours of time, +whatever it takes you to mog and back.
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