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  1. #1
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Yes please.

    There are plenty of WS's I'd like to use and play around with that I'm otherwise prevented from doing.
    (7)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  2. #2
    Player Winrie's Avatar
    Join Date
    Jun 2011
    Posts
    177
    Character
    Winrie
    World
    Valefor
    Main Class
    WHM Lv 99
    I'm I'm favor of enhancing the weapon category to 5-6 not 3. As it is today as stated already most of these weaponskills are mandatory to have in higher lvl content, alongside needing these weaponskills to compensate not having a relic or empy for those jobs, the limit of 3 is foolish. Certain weaponskills such as shoha, resolution, upheaval, and say entropy are expected as well. Out of those listed only 3 of them and I'm capped! Now what about my drg, mnk, rng, dnc, thf, hell pup even ect. Please consider giving us 2-3 more! That would be amazing.

    I know you want free dinner camate! Right right!? Convince them sir!!
    (4)

  3. #3
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    Please give me something fun to look forward to, SE.
    (7)
    tandava crackows + chocobo jig + animated flourish = prouesse ring

  4. #4
    Player Guitarman's Avatar
    Join Date
    Apr 2011
    Posts
    7
    Character
    Guitarman
    World
    Shiva
    Main Class
    NIN Lv 99
    Agreed, the number of merits allowed in the weaponskill category is far too few. This game was created on the foundation of one person can be anything and everything they want to be. To suddenly, a decade later, impose a restriction such as 3 fully merited weaponskills maximum is....jarring. Too many of the WS are required for their respective jobs. If i were to show up to an event as Samurai without Tachi: Shoha for example, I would be removed from the group instantly. I've geared up and leveled jobs that I can no longer play anymore because I don't have the ability to merit its weaponskill. It's very discouraging.

    A developer once said the restriction was in place to make us "specialized", which I understand the thought process, but hindering our ability to play a class to its fullest is not the way to do it. Final Fantasy XI was created on the premise of not being specialized (again, the ability to level all jobs on one character). 3 fully-merited weaponskills just doesn't make sense.
    (23)
    Last edited by Guitarman; 09-17-2012 at 09:12 AM.

  5. #5
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    HELP I WANT NICE THINGS AND IM WILLING TO PAY MERITS FOR THEM.
    (7)
    I'm a RequieSCAT-MAN!

  6. #6
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    (15)

  7. #7
    Player Taube's Avatar
    Join Date
    Mar 2012
    Posts
    5
    Character
    Taube
    World
    Cerberus
    Main Class
    WAR Lv 99
    More WS!
    I'm in favor removing the limit entirely, because you can mainhand only one weapon at a time, but even just 2 more WS' would be improvement.
    (7)
    ( •_•)
    ( •_•)> ⌐★-★
    (⌐★-★)

  8. #8
    Player xbobx's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Not sure why saying, yes please 5 would be good and not overpowered. Being able to unlock all 20 would not be overpowered either and all 20 should be able to be unlocked, there really is no excuse not to. This excuse of trying to create a player that has only one or two prioritized job is crap because in the wave of content for 3 to 6 players you need at least 3-5 jobs to rotate depending on the content.
    (5)

  9. #9
    Player
    Join Date
    May 2011
    Posts
    462
    Quote Originally Posted by xbobx View Post
    Not sure why saying, yes please 5 would be good and not overpowered. Being able to unlock all 20 would not be overpowered either and all 20 should be able to be unlocked, there really is no excuse not to. This excuse of trying to create a player that has only one or two prioritized job is crap because in the wave of content for 3 to 6 players you need at least 3-5 jobs to rotate depending on the content.
    Not to mention you already prioritize those same jobs based on your gear acquisition and goals on what you focus on.
    (2)

  10. #10
    Quote Originally Posted by xbobx View Post
    Not sure why saying, yes please 5 would be good and not overpowered. Being able to unlock all 20 would not be overpowered either and all 20 should be able to be unlocked, there really is no excuse not to. This excuse of trying to create a player that has only one or two prioritized job is crap because in the wave of content for 3 to 6 players you need at least 3-5 jobs to rotate depending on the content.
    I can only think it's to encourage specialization in a few jobs but that doesn't wash. When they made it possible to go 30-99 in about 18 hours per job they removed the idea of specialization from the game. forcing it back by an artificial means like merit points limits is just a weak control tactic. Alot of players get arround this limit by having 3 maxed merit skills, empy on other jobs and maybe relic on 1-2, RARELY a full magian-although most of us have the WS, we don;t have it upgraded to Aftermath levels. Realistically, that should have you equipped with a strong WS for all the jobs that actively use them. Granted, you need to path wisely on the WS you choose to pursue.

    Still, it's a null argument to limit the number of merited skills. They can't even claim time sink on this; most of us should be able to go start to finish on 1 WS with 2 or 3 Aby sessions (I need to run the math, but too lazy at the moment), meaning about 5 hours of playtime-maybe a bit more if you are unlocking the quest the 1st time. Granted, if you are running one of the video cards that boots you every 30-90 minutes you'll have the delay of needing the game to stop claiming you are still logged in and then re-applying cruor buffs, but even then you're only bumpped to about 6 hours of time, +whatever it takes you to mog and back.
    (3)

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