Well, the thing is, just because leveling speed is escalated does not mean that they need to 'fix' the rate of income. Sure it can seem frustrating to be level 30 and broke, but you would have gotten to 30 way way way faster than was possible years ago. And now that you are 30, you may have trouble killing even level monsters with your 'behind' gear and spells, but you will have no trouble at all massacring the low level stuff that has been suggested in this thread.

Take your highest job level character, and go farm those level 10 bees/crawlers/sheep/whatever, and gather stacks of their valuable drops significantly faster than a level 10 character could against the same monsters.

I do understand that farming non exp monsters is not always the most thrilling idea. But making money in a game does need to be a process, or else it will have no value. What is money without value?

And also, it's actually probably significantly easier for a new player to make this money, than it was for a new player years ago, mostly due to the matured level of the player base, who will still desire these low level items, but will not want to spend time farming them, and will instead spend the money they have accrued to avoid farming them. More money than those items may have been worth long ago.