All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
Well personally I would think it would be best to sort the entire inventory prior to loading it anyway. So if the mog sack was say 240 items in capacity then loaded like 10 items at a time like a buffer anyway. I also felt that part of the problem with storage was the fact that items all stackable items werent made stackable to 99 to start with in the first place. Seriously why would i want to waste 8 storage slots for wind crystals when 1x99 slot would get the job done, just so inefficient.
Last edited by CapriciousOne; 09-15-2012 at 04:33 AM.
SE says that the reason is that it would take forever to farm 99 of some items so that you could list on the AH. Which imo is a great reason to start just allowing people to list items in whatever quantity they want and allowing buyers to purchase in whatever quantity they want. However, that would probably require them to make a lot of changes to the algorithm that determines which sellers item gets purchased. All in all worth it if you ask me.
Alternatively, they could let you pick various stack sizes. Auto-sorting items in your inventory will stack things to 99, but if you go to the AH, you'll get the option of selling it as singles, a stack of 12, or a stack of 99. That would requires just one more "item" listing in the AH per stackable item.
I think this solution sounds easier to implement into the currently existing AH system than reworking the entire system to let you freely sell items in any possible quantity, and therefore this might be a reasonable compromise between user friendliness and difficulty of implementation.
With this, you'll have stacks to 99 for storing your own items, and stacks of 12 to sell on the AH if you don't want to wait till you get 99 of them.
Last edited by Mirage; 09-15-2012 at 05:45 AM.
It might have something to do with temporary items because we can also hold 50 temporary items to with the 80 regular items.
If you look at the list with temps when you move items into the mog sack/sach it doesn't display them in the main inventory. The only time you see temp items is when your just looking at main inventory. If you go to put items into a mog bag the temp items aren't shown. This gives enough evidence that the system is capable of one contiguous inventory.
The downside is the open pages can't exceed 160 items loaded at the same time. If they are split up when viewing them it will load 80 at a time. The problem is SE made all of them load at once and didn't block/separate them out into a single list. They instead made different versions of 80 limit bags that you look at separately.
Last edited by Sarick; 09-15-2012 at 06:02 PM.
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You don't even realize how wrong you are on so many levels. Let me explain something. You obviously have no understanding of how computers work. Hate to break it to you but, unless the software is overlayed with encryption anyone with skills can directly translate it from machine code.
Source code is just easily understandable data that is used to compile into machine code by a compiler. If the software is overlayed with internal encryption it can still be translated but that is another story. Also, none of this is legal but people still do it. Keep in mind I'm not one of those players on this game.
Now lets assume, If a software has been out as long as this game people have looked at it as pure machine code. There are obviously players out there who know more about how this games memory locations addresses and function calls then the programmers do. This is because they look at the machine code directly not the source code. If it's not clear to you yet source code isn't nearly as reliable as machine code is. Its just easier to understand if looked at.
On a final note:
This post is just a simple explanation of how wrong you are in general and explains why. If you want explanations on how the above is done don't ask me I'm an idiot. So, to put it simple you don't know WTF you are talking about and I'm not 100% sure I do either. I'm just not oblivious to why you are totally wrong.![]()
Last edited by Sarick; 09-15-2012 at 06:24 PM.
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I don't think we players know more about the games coding and inner workings than SE does, we know more about the game balance it seems, but not coding.
Server side stuff probably not as much. Client side stuff yes, you shouldn't need proof just look at the following exploits that people used in the past
Just a few. Super speed, wall exploits (clipping), warping, fishing up beds, nysul dat editing, death walking, spell recast, Job ability waits, enemy & player clipping. I've even seen even fake servers out there watching a popular video site u something. Also, for the record dat mining and ID mining are also stuff players don't do.
You all don't really think all those tools people talk about just magically work do you?
Anyway, The whole point here is the way inventory is being done and the misconception behind it. The rest just confirms what some players don't know.
This is why most people who are told it's a not possible tend to assume it's true.
Last edited by Sarick; 09-16-2012 at 12:32 AM.
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