Quote Originally Posted by Okipuit View Post
Hello~

Thank you for the suggestion! We can certainly understand the functionality of this request but this is where we currently stand:

System wise, we can extend the range that chat logs receive information. The issue is that if we do widen that range, it will cause an increase in lag. We wouldn't want an unexpected decrease in frame rate especially during intense battles. We hope for your understanding.
Can a change in range for enemy attacks be made so that this problem is avoided? Or can you add a function to adjust the range so that if players wish to see farther it is an option and they choose said option at their own risk?