Any AoE range beyond 30 is kinda superfluous anyway. You already can't participate in the fight anymore unless of course you are there to heal mages and ranged attackers which is not exactly a prevalent strategy. Just make 30 the max range on any AoE for an easy peasy fix.
↓ Trolling sapling ↓
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Why do the devs bother responding to anything anymore?
Here's how it goes:
Player: "Here's a reasonable request to make our gameplay experience better."
Devs: "Thanks, but we can't do it because of blahblah system balance monkeypicklebanana etc."
I see it as better than before. We got a reason, not just the word balance or "we can not do it due to technical problems it would cause." I am guessing it is probably that by increasing the range the game would have to register all things at that range which can create alot more work for the game to do. Also if it constantly monitors that range for activity to give information for in the chatlog then it would slow it even more thanks to it constantly trying to see what might be going on. Not sure if that makes any sense but really this isn't bad, the are getting better at listening and telling us the problems I think.
But it has to register all things anyway, since we're still getting hit with Meteor without seeing it. I think the problem lies with aoe that hit anyone in a 40' range, not just those that have claim. In that case, the lag would go up. You'd also be dead, since you never saw it coming.
"Puppetmaster was our last best hope for peace. It failed.
Now it's our last best hope.. for victory!"
Well the damage I think would be done server side, as you take damage so your receiving data that your HP is lower than it was. However client side no info about the attack, it hitting you, or you taking damage, was done, only information was received to tell you your HP went down. Thats what I think might be the case though.
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