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  1. #1
    Player sc4500's Avatar
    Join Date
    Mar 2011
    Posts
    187

    Campaign battles should go back to the old ways. When they were fun.

    It been long enough on the nerf that they did with the Fortifications. and broke the battle system for campaign.

    There nothing wrong with people leveling up there skills levels on a Fortification to lv 50.

    There nothing wrong with people leveling up there skills with no tags up to level 68.

    There nothing wrong with people hitting the Fortification for experience points anymore, since can get 100 times faster in abyssea. and you can skill up fast enough with the foods and the items out.

    If worried about to many allied notes then just cut them in half.


    Now days for the last year or more damn near impossible for a server to get access to the throne room, and that pretty much outdated.
    (40)
    A Mind that has been stretched will Never Return to its original Dimension....
    (author unknown)

  2. #2
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    I don't really care how they do it, but I really think getting to the wotg content should actually be possible, even if there's not much of a reason to do it anymore.
    (5)

  3. #3
    Player Komori's Avatar
    Join Date
    Mar 2011
    Posts
    521
    Character
    Komori
    World
    Bismarck
    Main Class
    WHM Lv 99
    I've tried doing Campaign recently and it's near impossible with only the NPCs to rely on. Anyone who tries to go and solo typically winds up dead from some form of huge aggro or the NPCs failing.
    (3)

  4. #4
    Player Meyi's Avatar
    Join Date
    Mar 2011
    Location
    Seraph/Bismarck
    Posts
    725
    Character
    Meyi
    World
    Bismarck
    Main Class
    BLM Lv 99
    Fortifications need to give EXP again. It's too much of a bother to go whack on walls without a guaranteed monster squad coming to defend it.

    One of my linkshell mates had the idea to click on the fortification and go "inside" of it, or "underground" below it to find hordes of beastmen instead. Would be interesting and a good way to take down the fortification.

    I would propose something interactive to do with the fortifications. I don't mind strategies, just as long as it's something fun. And something different than slaying beastmen in addition to bringing the region into our control can be exciting!

    I also think skill ups should return to Campaign. Even with tags on it would be nice.
    (15)
    Quote Originally Posted by Greatguardian View Post
    ^_________________________________________________________________^

  5. #5
    Player Rosina's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    762
    Don't fix what isn't broken. Using forts skill up was lazy man way happy it was removed point is to fight the mobs not so much the forts.... /end thread pointless complaint is pointless.
    (1)

  6. #6
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Rosina View Post
    Don't fix what isn't broken. Using forts skill up was lazy man way happy it was removed point is to fight the mobs not so much the forts.... /end thread pointless complaint is pointless.
    I don't think you get to decide when a thread is ended.

    Campaign rewards are based upon a merit system. The more benefit you provide for the Allied Forces the more you get paid. Territorial control is always vital to a military operation. Taking the risk of attacking and claiming/reclaiming enemy territory should be rewarded far higher than simply defending one's own fortifications. What better benefit is there than pushing the enemy back on their heels?
    (38)

  7. #7
    Player Sarick's Avatar
    Join Date
    Apr 2011
    Posts
    732
    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99
    Simple fix here, every time a fortification drops 50% 4 defender orbs appear and defend the fortification. If ignored they keep multiplying and attacking the people smacking the fortifications. Fortifications only make these when no defending army is at the location. They are easy to kill but have 100% accuracy, causing damage like formless strikes and resist AREA magic damage. If the orbs are ignored for long enough or a defending army spawns they can self destruct.

    The fortification breaks off and spawns 4 orbs.

    After this change the above restrictions can be removed. People just can't just whack at the fortifications while away or they'll end up dead. However, if they engage the orbs they'll die in 1-3 melee shots from anyone 50+. This would make attacking fortifications more interactive.
    (11)
    Last edited by Sarick; 07-30-2012 at 12:02 AM.
    Developers take notice when a post has a lot of likes. Please support your fellow posters if they make good suggestions or comments by clicking the like.

  8. #8
    Player Tamoa's Avatar
    Join Date
    Mar 2011
    Location
    Norway
    Posts
    1,061
    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    Quote Originally Posted by Komori View Post
    I've tried doing Campaign recently and it's near impossible with only the NPCs to rely on. Anyone who tries to go and solo typically winds up dead from some form of huge aggro or the NPCs failing.
    How you manage to die in campaign as level 99 I'll never know, unless you mass aggro a bunch of magic casting mobs or a particularly nasty NM.

    If you go on a lower level job to get exp, just be careful? Go to zones that are under your nation's control, get temp items (reraise), or bring a reraise item even?


    I agree that something needs to be done about beastmen controlled areas, that fortification bashing for half an hour hoping mobs will turn up, only to end up with 150 exp and 70 AN, is ridiculous.
    (19)
    Last edited by Tamoa; 07-30-2012 at 02:24 AM.
    Quote Originally Posted by SpankWustler
    In the FFXI universe, the down of Phoenix is so fine that it quickly broke down into a sort of dust. Smaller than dust, actually. A barely visible particle.

    This down was carried by the winds of Vana'diel. Some people breathed it in and contracted Phoenix Downs Syndrome. Some of those people post on this very board.

  9. #9
    Player Modoru's Avatar
    Join Date
    May 2011
    Location
    There is only Zuul~
    Posts
    229
    Character
    Foxfire
    World
    Siren
    Main Class
    RDM Lv 1
    I'll have to agree, I don't see how you're dying -- I've managed to come out victorious with the NPC armies as a THF/DNC [... you know, as long as they're not mages].

    And no, nerfing Fort exp was a terrible idea, because it discourages players from wasting their time trying to take over enemy territory unless there's an enemy army there. There's absolutely *no* gain out of whack-a-fort ever since the patch.
    (13)
    Opinions are opinions. Keep 'em that way.

  10. #10
    Player
    Join Date
    Jul 2011
    Posts
    597
    Campaign would be more fun if you could just launch offensive battles and actually seeing a difference on the /cmap that you're hindering the beastmen.

    Doing it manually via no tags isn't what I have in mind.
    (4)

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