Page 6 of 8 FirstFirst ... 4 5 6 7 8 LastLast
Results 51 to 60 of 76

Thread: Dynamis Reborn!

  1. #51
    Player ShadowHeart's Avatar
    Join Date
    Mar 2011
    Posts
    379
    Character
    Woolie
    World
    Cerberus
    Main Class
    WHM Lv 30
    restrictions can be as basic as level or rank requirements to enter but highly unlikely as both are so easy to get these days.

    Myself the ls i run dynamis with is a social ls and we normally have a whole group of 18 or more run for fun weekely to h elp the new people get wins. take all the curency sell it off so can fund other runs and all currency sold and split amongst members after. we just do it for fun. How they decide the drops from the mobs may differ to who kills it gets the drop to all currency cant be lotted on but distributed randomly or maybe just drops to who pops the nm's now and normal mobs may not drop currency at all anymore? Allowing random people to jump in and able to lot ur drops i can't see this happening i can see griefer groups mpk'ing to be idi0ts though if u can access other people's dynamis areas ... this can be a big headache but all we can do is speculate until they give us more info....

    and SE is great at not being thorough on their information before release like trying to create some suspense LOL
    (0)

  2. #52
    Player
    Join Date
    Mar 2011
    Posts
    31
    Quote Originally Posted by Usukane View Post
    Development staff, please listen to the main concern of your players about the new Dynamis development.

    To avoid frustration, please do not make this anything like a Walk of Echoes zone. Please make it register to a specific instance for a group of people like Nyzul and Moblin Maze Mongers for example. I can guarantee you that none of your player-base wants Dynamis to be like a universal zone, please make Dynamis into seperate instances.

    Bottom line, we do NOT want Dynamis to become Abyssea or Walk of Echoes. PLEASE, with a cherry on top.
    LOL You definitely don't speak for everyone. Abyssea is fine. The respawns are ridiculously short. Yes, WoE sucks, but I wouldn't mind of Abyssea became the basis for all future content.
    (0)

  3. #53
    Player
    Join Date
    Mar 2011
    Posts
    31
    Quote Originally Posted by Aliddotia View Post
    Anyone could enter a WoE zone until half of the mobs in that wing had been killed. Anyone before then could enter, sit at the zone entrance, and lot anything that dropped, and indeed this happened quite a bit when I did WoE.

    That said, I didn't get the impression that's what they were doing with Dynamis from the announcement. It sounded instanced to me, which amuses me because now that Dynamis is borderline-irrelevant, they're finally giving us something that would've made me very happy a few years ago. Oh well.
    I know everyone wants instancing, but lets be realistic here. The instances in FFXI are very limited and in relatively small zones, this is why you had so many people complaining about not being able to get into Nyzul or even Salvage. They are not going to instance Dynamis, they have said that over and over.
    (0)

  4. #54
    Player
    Join Date
    Mar 2011
    Posts
    31
    Quote Originally Posted by Gadanae View Post
    I know I will take fire for this but I don't care.

    It's about time that SE woke up and smelled the WOW coffee. There's a reason why Blizzard makes billions on it's games and SE doesn't. It's called "playability".

    Look at SE's player base shrinking, shrinking, melting OH what a world. And there's one BIG reason for it. The time it takes to do anything worthwhile in the game. I have been playing this game for 8 years, and frankly I'm applauding SE in it's latest efforts (even though it is quite literally a day late and millions of dollars short).... to make this game more time effective and easier to play, so that good ol' welcome message we recieve when we log in (you know the one, don't forget about your friends family or work).... actually isn't the great SE lie for once. Relics being done in record time! YAY. Currency prices dropping through the floor! YAY. It's about time.

    I do agree with some things that have been posted here though. Please SE, make Dynamis instanced, like BCNM's. Do not make it a free-for-all. At least keep SOME of the difficulty in this game so I don't have to deal with 10 year mentality players monopolizing areas of Dynamis. Keep it enjoyable among friends but by all means, make it more accessible. Please don't make me feel that when I walk into Dynamis I just walked into a Kindergarten class.

    I guess that's all I have to say about it. Fire at will at me folks.
    I would like to follow up on this sometime about the need for mounts (real mounts, not mounts that are slower than your standard choco) and for more ease in transportation in warps/retraces (stacking warp/retrace scrolls).
    (0)

  5. #55
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    Quote Originally Posted by Volkai View Post
    Okay.

    If I wanted to play WoW, a game with little challenge where it takes no time to do anything 'worthwhile', I would be playing WoW instead of FFXI.

    I play FFXI instead of WoW because in FFXI it takes time and affort to make worthwhile achievements. Because these accomplishments are more challenging, they are also more rewarding. I achieve a greater sense of accomplishment from each achievement I perform in FFXI than I ever would in WoW.
    That's fine and good, but people are already low-manning Empyrean weapons in less time (and with fewer people) than relic weapons will take even after this change. The cat is out of the bag, and making the relic process dramatically more flexible is a good thing if for no other reason than taking the pressure off Gukumatz's spawn point.

    The times, they are a-changin'. A level cap increase naturally meant the entire focus of the game was going to radically shift, even if Abyssea never existed and we were still wearing level 75 gear. Dynamis needs to become a flexible, low-man event because the low-man part was inevitable; keeping entry restrictive only means people aren't going to bother doing this event, which was boring, easy, and socially toxic at 75, at all. I actually give SE a lot of credit for trying to find a new niche for outdated, easy content, rather than just letting it sit as an irrelevant curiosity like Blizzard does.

    If Dynamis's new role is "place to screw around with your friends or alone (because you don't have especially great atma or Abyssea time to burn) and maybe make a relic weapon at some point down the line", that is a step up from where it is now.
    (0)
    Last edited by scaevola; 03-09-2011 at 12:21 AM.

  6. #56
    Player Pagronith's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    9
    Character
    Pagronith
    World
    Valefor
    Main Class
    RDM Lv 99
    The information provided doesn't really go into great detail as to what exactly will be done to Dynamis. It's interesting that only the non-Dreamland zones were listed, although not sure if this is just a case of forgetting the other zones when making the post.

    First off, there's this requirement of entry of once per Earth Day. This makes me curious as to whether the same time extension method will be used when entering. That is, are you going to hunt down those same time extensions to max out your time? Will they just give us our max time when entering now with the changes? Will they set a brand new time limit or just remove it altogether?

    Triggers for certain Notorious Monsters. This already exists in a way for the bosses as we have to kill certain NMs before we kill the zone boss. Will they extend this to certain other NMs as well? Off the top of my head, some qualifying NMs may be those that are required in Relic Progression such as the Beaucedine and Xarcabard NMs for Attestations and Fragments. However, even these already have some requirements whether it is to get them to appear or actually make them drop their item.

    Monster distributions will receive drastic revisions and monsters will yield experience points. I'm actually sorta excited about this one because it'll feel somewhat new for at least the first week. It can be nice when you find yourself expecting something and then Hello! This might also allow for specific areas if multiple groups are within the Dynamis zone are hunting down their currency and relic. As far as experience points, I doubt this'll overshadow the current popularity of Dominion Ops, but it would be a nice bonus for those returning 75s which I see every so often.

    Given all this information there is still a lack of knowing how all this will be implemented. We know there'll be the day restriction but still don't know how this'll affect us when we're already inside. New monster distribution could allow for some good places that might allow for group separation so that we don't have to interfere with each other (assuming in the first place that monsters will respawn and we're not being separated into FF-type instances). Monster triggers makes me speculate again that we might be sharing the same zone and triggers were what we had demanded for open spaces like sky oh so long ago. I will be wary like many are, but at the same time I always get excited when something old becomes something new.
    (0)

  7. #57
    Player Lushipur's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    358
    Character
    Lushipur
    World
    Sylph
    Main Class
    BRD Lv 99
    i suppose the trigger is needed because, if its not istanced, once the first group kill all the nm for TE or Boss, you need a way to repop this nm for the next group.

    i suppose they will start first with the not-dreamland dyna and, if all work fine, change that too.

    or maybe they want to keep both kind of dyna for the ppl who dont like the new and prefer to continue buying glass
    (0)

    Only the phoenix arises and does not descend. And everything changes. And nothing is truly lost.

  8. #58
    Player
    Join Date
    Mar 2011
    Posts
    31
    Quote Originally Posted by Pagronith View Post
    Triggers for certain Notorious Monsters. This already exists in a way for the bosses as we have to kill certain NMs before we kill the zone boss. Will they extend this to certain other NMs as well? Off the top of my head, some qualifying NMs may be those that are required in Relic Progression such as the Beaucedine and Xarcabard NMs for Attestations and Fragments. However, even these already have some requirements whether it is to get them to appear or actually make them drop their item.
    They said trigger items, not just triggers. They mean that you will be able to pop NMs that previous had different conditions.
    (0)

  9. #59
    Player GlobalVariable's Avatar
    Join Date
    Mar 2011
    Posts
    330
    Character
    Arisingchicken
    World
    Odin
    Main Class
    PLD Lv 60
    With regard to the speculation its going to be instanced...We were told multiple times that they "can't" instance dynamis. I very much doubt that's whats happening. Currently thing that look instanced really just have multiple "layers" so two groups can't encounter each other, and I hope that is what happens to dynamis but the description doesn't sound liek that is what is planned.
    (0)

  10. #60
    Player Tigeriris's Avatar
    Join Date
    Mar 2011
    Posts
    9
    Character
    Corvinus
    World
    Ragnarok
    Main Class
    DRK Lv 95
    Easily obtainable relics no thanks. Its already bad that we see so many Empyreans. Especially if they do decide to make relics the best of the best in the end. Relic Weapons are partially amazing due to pure rarity. Take a look at Yugioh or Magic, you gotta keep rares rare, otherwise it ruins the game itself, when everyone out there has it.
    (0)

Page 6 of 8 FirstFirst ... 4 5 6 7 8 LastLast

Tags for this Thread