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Thread: Dynamis Reborn!

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  1. #16
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    Quote Originally Posted by Volkai View Post
    Okay.

    If I wanted to play WoW, a game with little challenge where it takes no time to do anything 'worthwhile', I would be playing WoW instead of FFXI.

    I play FFXI instead of WoW because in FFXI it takes time and affort to make worthwhile achievements. Because these accomplishments are more challenging, they are also more rewarding. I achieve a greater sense of accomplishment from each achievement I perform in FFXI than I ever would in WoW.
    That's fine and good, but people are already low-manning Empyrean weapons in less time (and with fewer people) than relic weapons will take even after this change. The cat is out of the bag, and making the relic process dramatically more flexible is a good thing if for no other reason than taking the pressure off Gukumatz's spawn point.

    The times, they are a-changin'. A level cap increase naturally meant the entire focus of the game was going to radically shift, even if Abyssea never existed and we were still wearing level 75 gear. Dynamis needs to become a flexible, low-man event because the low-man part was inevitable; keeping entry restrictive only means people aren't going to bother doing this event, which was boring, easy, and socially toxic at 75, at all. I actually give SE a lot of credit for trying to find a new niche for outdated, easy content, rather than just letting it sit as an irrelevant curiosity like Blizzard does.

    If Dynamis's new role is "place to screw around with your friends or alone (because you don't have especially great atma or Abyssea time to burn) and maybe make a relic weapon at some point down the line", that is a step up from where it is now.
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    Last edited by scaevola; 03-09-2011 at 12:21 AM.

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