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Thread: Dynamis Reborn!

  1. #71
    Player Mika's Avatar
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    Mar 2011
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    Germany
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    Character
    Mikachama
    World
    Odin
    Main Class
    DNC Lv 94
    I think your Party/ally your drop would be better then the idea with pool like walk of echoes... because for mainhealer it is hard to get some drops then...
    but what i was thinking about is so many ppl who did relic weapons will fume when all the coin prices will drop <.<
    (0)

  2. #72
    Player Robmelee's Avatar
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    Mar 2011
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    San d'Oria, Vana'diel <CERBERUS>
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    Character
    Robmelee
    World
    Cerberus
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    THF Lv 99
    I think the original intent that the developers have in mind for Dynamis in the next Major Update is fine...

    Provided that the following suggestions are also considered before implementation, The following will I think be a fine tweak on top of what the developers have in mind.

    1.) Treasure Pools are No Longer (zone-wide) but restricted to parties and/or alliances.

    2.) Measures will be put in place, where the game can easily handle heavy users in a Dynamis Zone at a time and there will be no concern for potential lag issues.

    3.) Allow "The Win" to continue to be zone wide, If one group kills the Dynamis Zone Boss NM, allow the "???" win to stay up for extended periods of time, so others can have an additional opportunity to click on it if need be.

    4.) Increase Monster distribution to cover everyone that will be in there, and slightly enhance the drop rates.

    5.) If a person makes a mistake (wrong pull) or aggros a mob causing additional mobs to pop, that mistake should only be suffered by that person's party and/or alliance and NOT everyone else present. All those adds should only have hate with that person and/or that person's party or alliance. Thats it.

    Thats all I can think of and that's what I suggest. I look forward to see what the developers will post next regarding Dynamis.
    (0)

  3. #73
    Player Nghthawk's Avatar
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    Mar 2011
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    Sandy
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    Character
    Nghthawk
    World
    Ragnarok
    Main Class
    NIN Lv 95
    Quote Originally Posted by Robmelee View Post
    3.) Allow "The Win" to continue to be zone wide, If one group kills the Dynamis Zone Boss NM, allow the "???" win to stay up for extended periods of time, so others can have an additional opportunity to click on it if need be.
    I totally agree with everything you said with the exception of #3. If people need the win they should be in the party/allaince that earns it. Not have someone with no clears just walk in and get the clear. If you dont want the lotting zone wide.. god knows i don't.... then don't ask for a zone wide win.

    Thats to even say they are gonna keep the same format of the zones. They may take out the final boss of the zones they listed and work from there. And they may revamp the CoP namis zones to what the mains are now. Its still to early to tell
    (0)
    90 Blu, 90 Blm, 90 Thf, 90 Whm, 90 Nin

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  4. #74
    Player Robmelee's Avatar
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    Mar 2011
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    San d'Oria, Vana'diel <CERBERUS>
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    Robmelee
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    Cerberus
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    THF Lv 99
    Quote Originally Posted by Nghthawk View Post
    I totally agree with everything you said with the exception of #3. If people need the win they should be in the party/allaince that earns it. Not have someone with no clears just walk in and get the clear. If you dont want the lotting zone wide.. god knows i don't.... then don't ask for a zone wide win.

    Thats to even say they are gonna keep the same format of the zones. They may take out the final boss of the zones they listed and work from there. And they may revamp the CoP namis zones to what the mains are now. Its still to early to tell
    Fair enough!

    I merely made this suggestion for only one reason. Because.... I can only imagine that there can only be one instance of a zone boss being popped and killed every one session (OR every one earth day).

    Who knows, We can only imagine, and wait to see what the Developers come up with next!
    (0)

  5. #75
    Player ShadowHeart's Avatar
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    Mar 2011
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    379
    Character
    Woolie
    World
    Cerberus
    Main Class
    WHM Lv 30
    "Reservations will no longer be required to enter the above areas."

    maybe its just as simple as they are removing restrictions like needing all city wins to do northern regions or tavnazia ???
    maybe also removing rank 6 and lvl 65 required to enter ?

    "Monster claim and item drops will work the same way as in regular fields and dungeons."

    so it sounds like ur party drops goes into a pool

    "# There are no plans to change the drop rate of Relic equipment.
    # Along with the reduction of the entry time restriction, the amount of Ancient Currency earned per session will be lowered. Overall, this change should increase the Ancient Currency distributed across the World."

    if TH is a fail hate to see how bad they lower the currency....

    I am curious if they will remove the timers in dynamis or if u are granted max time upon entry and have time to farm it.... if this is the case and its not instanced u come in and another group is already cleared most of zone will you be almost out of time or maybe just nothing left to farm OR will there be a respawn rate so that u can farm the whole time we are in there? will that time be based from when u enter or first party to enter was? this is not a small feat to change dynamis like this a lot to watch for
    (0)
    Last edited by ShadowHeart; 03-10-2011 at 09:40 AM.

  6. #76
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
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    10,943
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    To avoid frustration, please do not make this anything like a Walk of Echoes zone.
    it has already been clarified: Drops will be like in a normal area and not an area-wide loot pool.

    It will not be anything like a walk of echoes zone.
    (0)
    Last edited by Alhanelem; 03-10-2011 at 10:07 AM.

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