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Thread: Dynamis Reborn!

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  1. #1
    Player scaevola's Avatar
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    Quote Originally Posted by Volkai View Post
    Okay.

    If I wanted to play WoW, a game with little challenge where it takes no time to do anything 'worthwhile', I would be playing WoW instead of FFXI.

    I play FFXI instead of WoW because in FFXI it takes time and affort to make worthwhile achievements. Because these accomplishments are more challenging, they are also more rewarding. I achieve a greater sense of accomplishment from each achievement I perform in FFXI than I ever would in WoW.
    That's fine and good, but people are already low-manning Empyrean weapons in less time (and with fewer people) than relic weapons will take even after this change. The cat is out of the bag, and making the relic process dramatically more flexible is a good thing if for no other reason than taking the pressure off Gukumatz's spawn point.

    The times, they are a-changin'. A level cap increase naturally meant the entire focus of the game was going to radically shift, even if Abyssea never existed and we were still wearing level 75 gear. Dynamis needs to become a flexible, low-man event because the low-man part was inevitable; keeping entry restrictive only means people aren't going to bother doing this event, which was boring, easy, and socially toxic at 75, at all. I actually give SE a lot of credit for trying to find a new niche for outdated, easy content, rather than just letting it sit as an irrelevant curiosity like Blizzard does.

    If Dynamis's new role is "place to screw around with your friends or alone (because you don't have especially great atma or Abyssea time to burn) and maybe make a relic weapon at some point down the line", that is a step up from where it is now.
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    Last edited by scaevola; 03-09-2011 at 12:21 AM.

  2. #2
    Player Pagronith's Avatar
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    The information provided doesn't really go into great detail as to what exactly will be done to Dynamis. It's interesting that only the non-Dreamland zones were listed, although not sure if this is just a case of forgetting the other zones when making the post.

    First off, there's this requirement of entry of once per Earth Day. This makes me curious as to whether the same time extension method will be used when entering. That is, are you going to hunt down those same time extensions to max out your time? Will they just give us our max time when entering now with the changes? Will they set a brand new time limit or just remove it altogether?

    Triggers for certain Notorious Monsters. This already exists in a way for the bosses as we have to kill certain NMs before we kill the zone boss. Will they extend this to certain other NMs as well? Off the top of my head, some qualifying NMs may be those that are required in Relic Progression such as the Beaucedine and Xarcabard NMs for Attestations and Fragments. However, even these already have some requirements whether it is to get them to appear or actually make them drop their item.

    Monster distributions will receive drastic revisions and monsters will yield experience points. I'm actually sorta excited about this one because it'll feel somewhat new for at least the first week. It can be nice when you find yourself expecting something and then Hello! This might also allow for specific areas if multiple groups are within the Dynamis zone are hunting down their currency and relic. As far as experience points, I doubt this'll overshadow the current popularity of Dominion Ops, but it would be a nice bonus for those returning 75s which I see every so often.

    Given all this information there is still a lack of knowing how all this will be implemented. We know there'll be the day restriction but still don't know how this'll affect us when we're already inside. New monster distribution could allow for some good places that might allow for group separation so that we don't have to interfere with each other (assuming in the first place that monsters will respawn and we're not being separated into FF-type instances). Monster triggers makes me speculate again that we might be sharing the same zone and triggers were what we had demanded for open spaces like sky oh so long ago. I will be wary like many are, but at the same time I always get excited when something old becomes something new.
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  3. #3
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    Quote Originally Posted by Pagronith View Post
    Triggers for certain Notorious Monsters. This already exists in a way for the bosses as we have to kill certain NMs before we kill the zone boss. Will they extend this to certain other NMs as well? Off the top of my head, some qualifying NMs may be those that are required in Relic Progression such as the Beaucedine and Xarcabard NMs for Attestations and Fragments. However, even these already have some requirements whether it is to get them to appear or actually make them drop their item.
    They said trigger items, not just triggers. They mean that you will be able to pop NMs that previous had different conditions.
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  4. #4
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    Quote Originally Posted by Gadanae View Post
    I know I will take fire for this but I don't care.

    It's about time that SE woke up and smelled the WOW coffee. There's a reason why Blizzard makes billions on it's games and SE doesn't. It's called "playability".

    Look at SE's player base shrinking, shrinking, melting OH what a world. And there's one BIG reason for it. The time it takes to do anything worthwhile in the game. I have been playing this game for 8 years, and frankly I'm applauding SE in it's latest efforts (even though it is quite literally a day late and millions of dollars short).... to make this game more time effective and easier to play, so that good ol' welcome message we recieve when we log in (you know the one, don't forget about your friends family or work).... actually isn't the great SE lie for once. Relics being done in record time! YAY. Currency prices dropping through the floor! YAY. It's about time.

    I do agree with some things that have been posted here though. Please SE, make Dynamis instanced, like BCNM's. Do not make it a free-for-all. At least keep SOME of the difficulty in this game so I don't have to deal with 10 year mentality players monopolizing areas of Dynamis. Keep it enjoyable among friends but by all means, make it more accessible. Please don't make me feel that when I walk into Dynamis I just walked into a Kindergarten class.

    I guess that's all I have to say about it. Fire at will at me folks.
    I would like to follow up on this sometime about the need for mounts (real mounts, not mounts that are slower than your standard choco) and for more ease in transportation in warps/retraces (stacking warp/retrace scrolls).
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  5. #5
    Player Lushipur's Avatar
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    i really liked if someone skilled in programming (im just an old cobol programmer lol) will say this clearly:

    ffxi do not use real istance like WoW and never will.
    asking for dynamis istance is foolsense.

    for every istance of dynamis they have to create a new zone.
    ffxi have a limited number of zone they can implement and we are near the cap.
    unless they totally change the way ffxi handle zone id, this will never happen.

    this is why every istance-like event (nyzul, bc, mmm) have little map that can be stored in a single bigger map.
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    Only the phoenix arises and does not descend. And everything changes. And nothing is truly lost.

  6. #6
    Player Ashido's Avatar
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    Well Reguardless , a Hourglass kinda kept any outsiders from randomly entering the zone , i think at minimal this new KI should be .... one that your able to obtain specifically while wearing a certain linkshell ( Kinda like a KI bank ) , you can only obtain said KI while having the Perl equipped and if you ever get kicked via /break your ki fades to nothingness or some stuff. Having a "Key" to enter the "door" that is the markings helps control things , like zone performance . There are quite a number of unskilled / uneducated people when it comes to things like dynamis and will basically bog down a decent group if random person x enters "OH LEWK ITS A STATUE!" and spaws 8 mobs which in turn aggro 5 more stats and a NM , granted for a steam roller of a dynamis crew this is no problem but for your small low man group doing it because little jimmy wants a Valor Coronet ( though outdated ) and some random guy enters and messes their plan up and causes little jimmy to have a emo rage quit and going to WoW.
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  7. #7
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    I still say this is there way to recycle something old to use for us to lvl from 91-99. My money is on seing an abyssea type zone with lvl 100+ mobs. Maybe some chests and umm a reworded way to say "atmas"
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  8. #8
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    make nm's like animated weapons or so only popable for your alliance every 72 hours. keep that pattern for the relic weapons at least. currency will get easier to obtain but getting the most important items isnt gonna be still that easy.
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  9. #9
    Player Lushipur's Avatar
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    i suppose the trigger is needed because, if its not istanced, once the first group kill all the nm for TE or Boss, you need a way to repop this nm for the next group.

    i suppose they will start first with the not-dreamland dyna and, if all work fine, change that too.

    or maybe they want to keep both kind of dyna for the ppl who dont like the new and prefer to continue buying glass
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    Only the phoenix arises and does not descend. And everything changes. And nothing is truly lost.

  10. #10
    Player GlobalVariable's Avatar
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    With regard to the speculation its going to be instanced...We were told multiple times that they "can't" instance dynamis. I very much doubt that's whats happening. Currently thing that look instanced really just have multiple "layers" so two groups can't encounter each other, and I hope that is what happens to dynamis but the description doesn't sound liek that is what is planned.
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