Usukane, this.
Shells which have been together for years will be smashed if what I fear is about to happen actually does happen.
Usukane, this.
Shells which have been together for years will be smashed if what I fear is about to happen actually does happen.
Dynamis cant be istanced like MMM, because MMM isnt istanced too. the MMM map is like a bigger map composed by the same mini-map repeated 4-5 times. every times someone enter MMM it is placed in one of this mini-map until all the mini-map are occupied and the zone is considered full.
you cant have dynamis works like this because of the map dymension and number of map zone actually free to use.
they will have to totally rework how the map system currently works to do this.
said that...we all hope they do something cool...lets wait till they reveal more juicy details![]()
Only the phoenix arises and does not descend. And everything changes. And nothing is truly lost.
People still do Dynamis o.O?
I must agree with those that have plead their worry here on the forums about the future of Dynamis.
If Dynamis is made into an Abyssea-like zone, it will totally destroy Dynamis as we know. While MMM is not instance as was said, if they are going to do this to Dynamis they BETTER make instances possible in game. Otherwise chaos will result. Monopolization of mobs or certain areas of Dynamis will ensue. But let's not jump to conclusions folks. Adding xp to mobs in Dynamis is very cool for sure. But if it's SE's intent to make Dynamis into another Abyssea, or GOD FORBID another WoE.... please PLEASE DO NOT DO THIS SE.
Thank you.
if the repops of mob is like abyssea a single map can offer lots of camp where to farm for coin.
leave a clear route to move in the map without aggro so ppl doesnt have to overcamp and the trick is done.
Only the phoenix arises and does not descend. And everything changes. And nothing is truly lost.
Burmecia | DRG | COR | SMN | NIN | PLD | SAM | BRD | RDM |
^^^ this.
The idea of making mobs yield exp is all well and good, as well as removing the 72 hour wait period. But removing the reservation requirement is going to screw over dynamis linkshells that have been established for years. The level cap increase has already caused established groups to lose out on planned runs because of low man groups, now we are looking at people just being able to enter with out a reservation and leech drops. Walk of Echoes is already bad enough with that. SE I ask that you please reconsider some of the planned updates you have for this particular event. KEEP THE ZONE REGISTRATION!
i dont understand a thing.
WOE wasnt fixed that only ppl contributing enough will get lot on drops?
and they locked entry after an amount of time passed?
one is still able to enter and loot everythings except final chest?
Only the phoenix arises and does not descend. And everything changes. And nothing is truly lost.
Anyone could enter a WoE zone until half of the mobs in that wing had been killed. Anyone before then could enter, sit at the zone entrance, and lot anything that dropped, and indeed this happened quite a bit when I did WoE.
That said, I didn't get the impression that's what they were doing with Dynamis from the announcement. It sounded instanced to me, which amuses me because now that Dynamis is borderline-irrelevant, they're finally giving us something that would've made me very happy a few years ago. Oh well.
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |