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Thread: Dynamis Reborn!

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  1. #1
    Player Tigeriris's Avatar
    Join Date
    Mar 2011
    Posts
    9
    Character
    Corvinus
    World
    Ragnarok
    Main Class
    DRK Lv 95
    Easily obtainable relics no thanks. Its already bad that we see so many Empyreans. Especially if they do decide to make relics the best of the best in the end. Relic Weapons are partially amazing due to pure rarity. Take a look at Yugioh or Magic, you gotta keep rares rare, otherwise it ruins the game itself, when everyone out there has it.
    (0)

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    2
    Where as I enjoy the one day re-entry time, I still think SE is going to ruin this if they turn this into another WOE. If they KI the zones, how are you limit the people you want to go in with, I surely don't want to sit around and compete with anyone that can zone in. I do dyna as low man with my ls and it keeps it simple and fun. If they turn it into an Abyssea like zone, I don't see how it would really work; zones like Sandy and Bastok are way to small to hold large amounts of people. Even then if anyone can just go, we -know- people will hold mobs and monopolize zones. On top of that, if they did make it able for groups to go in by themselves, if they don't somehow instant the zones, no one will be able to enter with fighting for it. I also won't be surprised if SE doesn't sneak in what they did with Campaign and up the mobs level caps to make them harder for low man shells to even do well in the zones.
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  3. #3
    Player Babygyrl's Avatar
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    Mar 2011
    Location
    Bastok woot!
    Posts
    169
    Character
    Babygyrl
    World
    Ragnarok
    Main Class
    THF Lv 99
    Frankly i think its NOT going to be instanced... lets not forget "ps2 limitations" I have a feeling its going to be more like abyssea, like some have said. there needs to be SOME competition when it comes to getting relic weapons, and Emps are losing the luster because they are easily obtainable. the fact is they are going to make it EASIER to obtain relics, which they should it has been way too difficult and time consuming, my fiance has been working on his gugnir for 3 years now.. its time to have this thing done already.. Lets just hope its not chaotic when its implemented
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  4. #4
    Player ShadowHeart's Avatar
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    Mar 2011
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    379
    Character
    Woolie
    World
    Cerberus
    Main Class
    WHM Lv 30
    ya i can see it now sorry we were just doing a sac pull ..... i didn't know ur party was gathered there

    on another note would like to see time restrictions removed then if there goal is to increase relic gear then to keep it so its registered to specific groups but instance if possible
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  5. #5
    Player Rambus's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    I want to know how groups enter, like my LS only with the key items and such.

    yeah like others said, making it like walk of echos is a BAD idea, people hate that walk of echos is setup like walk of echos.
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  6. #6
    Player Kagato's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    303
    "Reservations will no longer be required to enter the above areas."

    This is the thing that is causing the most confusion. This could mean anything from "We discovered how to make Dynamis an Instance" to "lol everyone can enter at any time. Wee!"

    Honestly, they can make Dynamis zones and Instance as long as there is enough room on a PS2 HDD to do so. If not, then Dynamis really will become an absolute mess. Still, the PS2 HDD can hold up to 40GB. For this game, that's actually a lot. Right now on my PC, FFXI is only taking up 10GB. FFXI for PS2s still have 30GB worth of space to use and really, there's not much use for the HDD anymore. Even if they use 5GB just to make dynamis an instance (an absurd amount and should be less), it's not going to kill PS2 HDDs.

    Now, if HDD space isn't the reason at all, ignore my post entirely.
    (0)
    Last edited by Kagato; 03-09-2011 at 09:41 AM.

  7. #7
    Player ShadowHeart's Avatar
    Join Date
    Mar 2011
    Posts
    379
    Character
    Woolie
    World
    Cerberus
    Main Class
    WHM Lv 30
    i am in cerebus atm and we do weekly runs if u can wear it u can lot it.... everything is sold and 500k for glass taken out and rest goes to whoever was at dynamis.. we just do it for fun so there are still regular dynamis shells out there now with no glass fee depending on how money's drop we will adapt and continue to do runs for fun
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  8. #8
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    412
    If griefers, lootwhores, and ninja/bot lotters let you, that is.

    Opening the zones like we fear they might will open up those possibilities.
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  9. #9
    Player Mika's Avatar
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    Mar 2011
    Location
    Germany
    Posts
    302
    Character
    Mikachama
    World
    Odin
    Main Class
    DNC Lv 94
    I think your Party/ally your drop would be better then the idea with pool like walk of echoes... because for mainhealer it is hard to get some drops then...
    but what i was thinking about is so many ppl who did relic weapons will fume when all the coin prices will drop <.<
    (0)

  10. #10
    Player Robmelee's Avatar
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    Mar 2011
    Location
    San d'Oria, Vana'diel <CERBERUS>
    Posts
    18
    Character
    Robmelee
    World
    Cerberus
    Main Class
    THF Lv 99
    I think the original intent that the developers have in mind for Dynamis in the next Major Update is fine...

    Provided that the following suggestions are also considered before implementation, The following will I think be a fine tweak on top of what the developers have in mind.

    1.) Treasure Pools are No Longer (zone-wide) but restricted to parties and/or alliances.

    2.) Measures will be put in place, where the game can easily handle heavy users in a Dynamis Zone at a time and there will be no concern for potential lag issues.

    3.) Allow "The Win" to continue to be zone wide, If one group kills the Dynamis Zone Boss NM, allow the "???" win to stay up for extended periods of time, so others can have an additional opportunity to click on it if need be.

    4.) Increase Monster distribution to cover everyone that will be in there, and slightly enhance the drop rates.

    5.) If a person makes a mistake (wrong pull) or aggros a mob causing additional mobs to pop, that mistake should only be suffered by that person's party and/or alliance and NOT everyone else present. All those adds should only have hate with that person and/or that person's party or alliance. Thats it.

    Thats all I can think of and that's what I suggest. I look forward to see what the developers will post next regarding Dynamis.
    (0)

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