Needs more "Likes!"
Needs more "Likes!"
I agree with the OP - Having to augment the item in order to store it is extremely cumbersome. I have quite a few +2 pieces and only a handful are augmented because either the augment isn't very good or the job is just too difficult to take to Dynamis.
Perhaps giving us an alternative method of obtaining the augment would be a workable solution? Personally, I would rather turn in a bunch of junk items (think Kindred Crests, but only useful for a trial) that come from Dynamis rather than being forced to waste Dynamis runs by bringing in my COR just to augment.
You don't have my sypmpathy on this one, sorry.
Too long;didn't read:
Suck less.
It takes two dynamis runs for non-heavy DD duo + mage to finish a trial. It takes 1 dynamis run to finish run for two geared/heavy DD + mage to finish a trial murdering either decent challenge mobs or easy prey, depending what you can handle.
You don't have even to use xp band for that (unless you want a safety net for few wipes).
Job combinations I've successfully done:
SCH/DNC+RNG/DNC+RDM/WHM (Shattersoul, Jinshu's Radiance)
SCH/DNC+NIN/DNC+RDM/WHM (Shattersoul, Blade: Hi)
SMN/DNC+RNG/DNC+DRG/DNC+RDM/WHM (Shattersoul, free Fenrir, Jinshu's Radiance, Stardiver)
SMN/DNC+BST/DNC+RDM/WHM (Shattersoul, Fenrir, Falcorr, Rampage)
SMN/DNC+DRK/DNC+RDM/WHM (Shattersoul, Fenrir, Catastrophe/Entrophy)
COR/DNC+SAM/DNC+RDM/WHM (1 dynamis run, Wildfire/Exenterator, Tachi: Shoha)
WHM/DNC+SAM/DNC+RDM/WHM (Shattersoul - Hexa Strike sucked too much on decent challenge, swapped to staff, Tachi: Shoha)
THF/DNC+PUP/DNC+RDM/WHM (1 dynamis run, Mercy Stroke/Exenterator, Victory Smite)
THF/DNC+PLD/DNC+RDM/WHM (Mercy Stroke/Exenterator, CDC)
RDM/DNC+PUP/DNC+RDM/WHM (Exenterator, Victory Site)
In almost all cases we were fighting decent challenge enemies. In Valkurm/Qufim/Tavnazia even rotating them to cover proc times. (Shattersoul on easy prey does 1.3-1.9k, on decent challenge 0.7-1.1k. Exenterator decent challenge 1.3k-2.5k. Fenrir decent challenge 1.3-2.6k) Walking out with 40-90 coins/per person/per run.
Playing your job isn't hard, playing with friends isn't hard, even shouting for others interested in trial is free, dynamis entry is free. The hardest part is leaving your Mog House and navigating to the correct Dynamis entrance.
I have many gripes with the game, but having actually to play a job (I will probably never have another chance to meele-SCH or meele-SMN outside Dynamis) with friends/strangers in order to get better gear for it, get back space in my Mog House AND get rich is not something I would ever complain about.
Last edited by Milva; 09-12-2012 at 04:08 PM.
Thanks, as if ppl dont know. It's just a waste of time and effort to have to gather so many people for the purposes of ONLY able to store a +2 piece. No thanks. It's just another stupid time sync that does not add much value to many pieces of the gears.
It's great that you want to do them, but dont try to pretend there's any real value in majorly of these augments.
Don't think anyone said this was hard. I farm ADL 7x a week as the same job, so I can't complete these trials unless I can get EXP on any job in any zone counting for any trial. I understand farming the most prized item in Dynamis instead of wasting my time is a choice; but this need not be the case, there should be a separate slip for the unaugmented AF2+2 to be stored so players don't have their inventory gobbled up until they waste their time.
Yes. The problem isn't difficulty, but that sacrificing a dynamis run for this leads to a loss of potential income.
the whole reason why SE made them only storable when you finish the aug. is so you dont stop 1/2. its half finished gear thats why you can store it, just go and finish it. its like complaining that the lvl 80 emp weapon doesn't have the WS on it.
No, it's like complaining that Empyrean +0 gear isn't storable. Oh wait, it is!
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |