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  1. #1
    Player Milva's Avatar
    Join Date
    Aug 2011
    Posts
    30
    Character
    Milva
    World
    Ragnarok
    Main Class
    RDM Lv 99
    You don't have my sypmpathy on this one, sorry.
    Too long;didn't read:
    Suck less.


    It takes two dynamis runs for non-heavy DD duo + mage to finish a trial. It takes 1 dynamis run to finish run for two geared/heavy DD + mage to finish a trial murdering either decent challenge mobs or easy prey, depending what you can handle.
    You don't have even to use xp band for that (unless you want a safety net for few wipes).

    Job combinations I've successfully done:
    SCH/DNC+RNG/DNC+RDM/WHM (Shattersoul, Jinshu's Radiance)
    SCH/DNC+NIN/DNC+RDM/WHM (Shattersoul, Blade: Hi)
    SMN/DNC+RNG/DNC+DRG/DNC+RDM/WHM (Shattersoul, free Fenrir, Jinshu's Radiance, Stardiver)
    SMN/DNC+BST/DNC+RDM/WHM (Shattersoul, Fenrir, Falcorr, Rampage)
    SMN/DNC+DRK/DNC+RDM/WHM (Shattersoul, Fenrir, Catastrophe/Entrophy)
    COR/DNC+SAM/DNC+RDM/WHM (1 dynamis run, Wildfire/Exenterator, Tachi: Shoha)
    WHM/DNC+SAM/DNC+RDM/WHM (Shattersoul - Hexa Strike sucked too much on decent challenge, swapped to staff, Tachi: Shoha)
    THF/DNC+PUP/DNC+RDM/WHM (1 dynamis run, Mercy Stroke/Exenterator, Victory Smite)
    THF/DNC+PLD/DNC+RDM/WHM (Mercy Stroke/Exenterator, CDC)
    RDM/DNC+PUP/DNC+RDM/WHM (Exenterator, Victory Site)

    In almost all cases we were fighting decent challenge enemies. In Valkurm/Qufim/Tavnazia even rotating them to cover proc times. (Shattersoul on easy prey does 1.3-1.9k, on decent challenge 0.7-1.1k. Exenterator decent challenge 1.3k-2.5k. Fenrir decent challenge 1.3-2.6k) Walking out with 40-90 coins/per person/per run.

    Playing your job isn't hard, playing with friends isn't hard, even shouting for others interested in trial is free, dynamis entry is free. The hardest part is leaving your Mog House and navigating to the correct Dynamis entrance.

    I have many gripes with the game, but having actually to play a job (I will probably never have another chance to meele-SCH or meele-SMN outside Dynamis) with friends/strangers in order to get better gear for it, get back space in my Mog House AND get rich is not something I would ever complain about.
    (4)
    Last edited by Milva; 09-12-2012 at 04:08 PM.

  2. #2
    Player Dreamin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    Quote Originally Posted by Milva View Post
    You don't have my sypmpathy on this one, sorry.
    Too long;didn't read:
    Suck less.


    It takes two dynamis runs for non-heavy DD duo + mage to finish a trial. It takes 1 dynamis run to finish run for two geared/heavy DD + mage to finish a trial murdering either decent challenge mobs or easy prey, depending what you can handle.
    You don't have even to use xp band for that (unless you want a safety net for few wipes).

    Job combinations I've successfully done:
    SCH/DNC+RNG/DNC+RDM/WHM (Shattersoul, Jinshu's Radiance)
    SCH/DNC+NIN/DNC+RDM/WHM (Shattersoul, Blade: Hi)
    SMN/DNC+RNG/DNC+DRG/DNC+RDM/WHM (Shattersoul, free Fenrir, Jinshu's Radiance, Stardiver)
    SMN/DNC+BST/DNC+RDM/WHM (Shattersoul, Fenrir, Falcorr, Rampage)
    SMN/DNC+DRK/DNC+RDM/WHM (Shattersoul, Fenrir, Catastrophe/Entrophy)
    COR/DNC+SAM/DNC+RDM/WHM (1 dynamis run, Wildfire/Exenterator, Tachi: Shoha)
    WHM/DNC+SAM/DNC+RDM/WHM (Shattersoul - Hexa Strike sucked too much on decent challenge, swapped to staff, Tachi: Shoha)
    THF/DNC+PUP/DNC+RDM/WHM (1 dynamis run, Mercy Stroke/Exenterator, Victory Smite)
    THF/DNC+PLD/DNC+RDM/WHM (Mercy Stroke/Exenterator, CDC)
    RDM/DNC+PUP/DNC+RDM/WHM (Exenterator, Victory Site)

    In almost all cases we were fighting decent challenge enemies. In Valkurm/Qufim/Tavnazia even rotating them to cover proc times. (Shattersoul on easy prey does 1.3-1.9k, on decent challenge 0.7-1.1k. Exenterator decent challenge 1.3k-2.5k. Fenrir decent challenge 1.3-2.6k) Walking out with 40-90 coins/per person/per run.

    Playing your job isn't hard, playing with friends isn't hard, even shouting for others interested in trial is free, dynamis entry is free. The hardest part is leaving your Mog House and navigating to the correct Dynamis entrance.

    I have many gripes with the game, but having actually to play a job (I will probably never have another chance to meele-SCH or meele-SMN outside Dynamis) with friends/strangers in order to get better gear for it, get back space in my Mog House AND get rich is not something I would ever complain about.

    Thanks, as if ppl dont know. It's just a waste of time and effort to have to gather so many people for the purposes of ONLY able to store a +2 piece. No thanks. It's just another stupid time sync that does not add much value to many pieces of the gears.

    It's great that you want to do them, but dont try to pretend there's any real value in majorly of these augments.
    (3)

  3. #3
    Player BigPapaBlueJay's Avatar
    Join Date
    Aug 2011
    Posts
    103
    Character
    Squabble
    World
    Cerberus
    Main Class
    DRK Lv 99
    Quote Originally Posted by Milva View Post
    You don't have my sypmpathy on this one, sorry.
    Too long;didn't read:
    Suck less.


    It takes two dynamis runs for non-heavy DD duo + mage to finish a trial. It takes 1 dynamis run to finish run for two geared/heavy DD + mage to finish a trial murdering either decent challenge mobs or easy prey, depending what you can handle.
    You don't have even to use xp band for that (unless you want a safety net for few wipes).

    Job combinations I've successfully done:
    SCH/DNC+RNG/DNC+RDM/WHM (Shattersoul, Jinshu's Radiance)
    SCH/DNC+NIN/DNC+RDM/WHM (Shattersoul, Blade: Hi)
    SMN/DNC+RNG/DNC+DRG/DNC+RDM/WHM (Shattersoul, free Fenrir, Jinshu's Radiance, Stardiver)
    SMN/DNC+BST/DNC+RDM/WHM (Shattersoul, Fenrir, Falcorr, Rampage)
    SMN/DNC+DRK/DNC+RDM/WHM (Shattersoul, Fenrir, Catastrophe/Entrophy)
    COR/DNC+SAM/DNC+RDM/WHM (1 dynamis run, Wildfire/Exenterator, Tachi: Shoha)
    WHM/DNC+SAM/DNC+RDM/WHM (Shattersoul - Hexa Strike sucked too much on decent challenge, swapped to staff, Tachi: Shoha)
    THF/DNC+PUP/DNC+RDM/WHM (1 dynamis run, Mercy Stroke/Exenterator, Victory Smite)
    THF/DNC+PLD/DNC+RDM/WHM (Mercy Stroke/Exenterator, CDC)
    RDM/DNC+PUP/DNC+RDM/WHM (Exenterator, Victory Site)

    In almost all cases we were fighting decent challenge enemies. In Valkurm/Qufim/Tavnazia even rotating them to cover proc times. (Shattersoul on easy prey does 1.3-1.9k, on decent challenge 0.7-1.1k. Exenterator decent challenge 1.3k-2.5k. Fenrir decent challenge 1.3-2.6k) Walking out with 40-90 coins/per person/per run.

    Playing your job isn't hard, playing with friends isn't hard, even shouting for others interested in trial is free, dynamis entry is free. The hardest part is leaving your Mog House and navigating to the correct Dynamis entrance.

    I have many gripes with the game, but having actually to play a job (I will probably never have another chance to meele-SCH or meele-SMN outside Dynamis) with friends/strangers in order to get better gear for it, get back space in my Mog House AND get rich is not something I would ever complain about.
    Don't think anyone said this was hard. I farm ADL 7x a week as the same job, so I can't complete these trials unless I can get EXP on any job in any zone counting for any trial. I understand farming the most prized item in Dynamis instead of wasting my time is a choice; but this need not be the case, there should be a separate slip for the unaugmented AF2+2 to be stored so players don't have their inventory gobbled up until they waste their time.
    (5)