well im a blu and probably should not say anything but plague really isn't a dot, does no hp dmg, it reduces mp and tp which is nice in low man content which how useful for rdm im not sure on. my 2 cents on rdm i think yall should be bumped up to a- sword really think yall need a better formula on your en-spells and spikes cuz at one time adding like 15-20 dmg a strike was nice when even 2 handers were caping out at like 150 dmg and 1 handers would rocking the room at around 60-100 which would have been like a 10-15% boost on dmg, now a caped rdm i think can get it to 30(before enhances enspells) which would seem nice if it wasnt for the fact most melee hit for much much much more dmg now rdm included when using a good sword like almace and if you got a- skill would probly be in the about the 200-300 range that little 30 extra dmg is a decent amount more lacking no real reason your en-spells shouldn't be caped at like say a modest 50 (before enhances en-spell gear). Spikes im not sure how to change them, but yea when nms can have 200+ dmg spikes why cant we have like i don't know 50-70 dmg ones >.>;