Quote Originally Posted by Nightfox View Post
*********** Please keep comments and criticism constructive. ***********


Spells:

Bravery – Increases a target party members attack; Overwritten by Faith. (30s recast)

Faith – Increases a target party members magic attack; Overwritten by Bravery. (30s recast)

Temper – Increases target party member’s chance of attacking twice. (30s recast)

Stop – Causes an enemy to stop temporarily. (45s Recast)

Ail – Inflicts an enemy with plague. (20s Recast)

Reversal - Swaps current TP with a member in your party. (Only applicable if user’s TP is equal to or higher than target’s TP.) (1min 30s Recast)

Hinder – Slightly reduces the target’s area-of-effect spell radius. (20s Recast)




Skill Rating:

Sword Skill Rating: B+
Enhancing Magic Rating: A





Weapon Skills:

Vorpal Blade
Sanguine Blade





Job Traits:


Fencer- Increases Critical Hit Rate when wielding with the main hand only. Grants a TP Bonus to weapon skills.

Fencer II- Increases Critical Hit Rate when wielding with the main hand only. Grants a TP Bonus to weapon skills.

Tranquil Heart II- Reduces enmity gain when casting healing magic.

Spell Precision- Slightly raises magic accuracy.

Spell Precision II- Slightly raises magic accuracy.





Job Abilities:


Enfoldment – Triples MP cost of an enhancing magic spell and converts its range to an area-of-effect spell. (1 min)

Entrapment- Triples MP cost of an enfeebling magic spell and converts its range to an area-of-effect spell. (1 min)

Of all these I like Hinder the best. It's a unique effect that could be very useful, which is what I'm looking for on the job. It would have to be potent initially, or let it stack.

I like the mutually exclusive Brave and Faith but as self target only. I just don't want another party buff to cycle on RDM. That's why I don't like Temper being party-castable. Yeah it would make the job more desirable in parties but after playing SCH so long after many years as RDM main, I can't stand maintaining anything but AOE enhancements anymore. But I like the idea of giving the RDM a sort of Arts but for magic vs melee instead of white vs black magic.

Ail sounds good too. SE keeps saying a plague spell would go to SCH because it's DoT but that's ridiculous to me, even with SCH being my favorite job. It strikes me as an enfeeble first, oT second.