This makes the job overpowered in solo situations. Something needs done to keep this power in check otherwise SE isn't going to give enfeebles any power. They don't want demigod soloest. If they had something like ritual tactics then their enfeebling powers would be kick ass in alliance situations. These enfeebles would be worthy of the vision you wrote without making them super strong solo. It's got to be something that makes players say "lets get a red mage!" Instead of "lets get something else more useful then a red mage!"
DEMI and Ritual tactics would be up there with SCH's embrova in utility. Instead of making the party/alliance stronger directly it makes the enemy weaker and as a result the members in the party/alliance can be more effective. Because of the weaknesses on the enemy the party/alliance is stronger to the weakened enemy. Player buffing makes allies stronger directly. Since SE refuses to make us the buffers then our nitch should be something like tactics to make the significantly enemy weaker.
If enfeebling is serious enough to have an major impact on the battle outcome then and only then will the job reach a potential of what it should be. I don't just mean accuracy I'm talking kick ass potency. What good is a paralyze that lands and procs maybe (IF LUCKY) once then wears after 3 seconds!
Chit! that's what it is..



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