My suggestions still come down to what ive been saying for a long time. For nostalgia i wanted to get them quoted from myself.

Quote Originally Posted by Crimson_Slasher View Post
That, or at some point on the way to 99, we will be getting a JA that mirrors/transfers all our buffs currently active onto 1 or all party members with a 10 min recast...
Quote Originally Posted by Crimson_Slasher View Post
I just thought up an idea, i could see a rdm, and a brd equivolent, and perhaps share it to sch, but im not sure if that would apply, but i have an idea for a fun debuff, could be balanced by duration, recast, or effect.

Parochialism - Forces special moves by target to only activate upon the target with the highest enmity.

Now this could be used for a single tp move, then wear off, or be a set duration (before resists) and have a longer recast so this cant be done all the time, though this wouldnt affect aoe spells. This could also (maybe?) prevent some shadow whiping tp moves not dispel the tank's shadows, and this is a substantially powerful party and endgame (HNM?) related enhancement.
Quote Originally Posted by Crimson_Slasher View Post
I still think, playing as mage or melee rdm, the time for a blink II is at hand, possibly tier III even!
Quote Originally Posted by Crimson_Slasher View Post
Stances: Doublecast/At Arms.
-Effects in short(doublecast): 50% more mp consumption, 50% more elemental and curing potency

-Balance: Costs more mp, and cure IV still is weaker than cure V, and thunder III is still weaker than IV, but closer, i used those spells with actual numbers but the forum logged me out and i cant be bothered to post it this second. Both become more potent though and get close to the next tier spell none the less. Though then we are almost stepping on their toes. Almost.

-Effects in short(At arms): Ex sword weaponskills, recrunched gain/phalanx/enspell calculations, enhanced combat skills, reduced mage prowesses somehow, convert a little mp to hp (15%?) and possibly some JA haste (5-7% haste?), and swap our native MAB and MDB traits to Attack bonus and Defense Bonus.
Also for something else that could be fun, see this link;
http://forum.square-enix.com/ffxi/th...393#post191393

These may not be up to date anymore but i still think they are/were some decent ideas.