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  1. #1
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Demon6324236 View Post
    SE's vision isn't important because they go against it. Thats why I never have bothered to pay any attention to that, as you said, WHM can do everything RDM practically and more. The only 1 spell we have that can not be cast on others that I can think of off the top of my head, is Phalanx. Yes, Phalanx does make someone in PDT gear a god, but only if the thing hitting them hits low enough. The real vision they have for RDM is...
    The money in the bank is they said "No" to higher tier enfeebles, and have added a great big 0 new enfeebles for RDM, yet announced a new job who will have unique, new enfeebles.

    If one vision was screwed from the offset it was RDM's.

    PS. Who cares if GEO's enfeebles will stack, when you'll be lucky to land one enfeeble in 6 fights in the first place.

    Do you know a trait they should give RDM.

    Immunobreak Accuracy - level 25
    Immunobreak Accuracy II - level 45
    Immunobreak Accuracy III - level 65
    Immunobreak Accuracy IV - level 85
    Immunobreak Accuracy V - level 99

    (10 accuracy per level)

    Then the update might be useful.
    (1)
    Last edited by Daniel_Hatcher; 09-10-2012 at 08:36 PM.

  2. #2
    Player Sarick's Avatar
    Join Date
    Apr 2011
    Posts
    732
    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    The money in the bank is they said "No" to higher tier enfeebles, and have added a great big 0 new enfeebles for RDM, yet announced a new job who will have unique, new enfeebles.

    If one vision was screwed from the offset it was RDM's.

    PS. Who cares if GEO's enfeebles will stack, when you'll be lucky to land one enfeeble in 6 fights in the first place.

    Do you know a trait they should give RDM.

    Immunobreak Accuracy - level 25
    Immunobreak Accuracy II - level 45
    Immunobreak Accuracy III - level 65
    Immunobreak Accuracy IV - level 85
    Immunobreak Accuracy V - level 99

    (10 accuracy per level)

    Then the update might be useful.
    This makes the job overpowered in solo situations. Something needs done to keep this power in check otherwise SE isn't going to give enfeebles any power. They don't want demigod soloest. If they had something like ritual tactics then their enfeebling powers would be kick ass in alliance situations. These enfeebles would be worthy of the vision you wrote without making them super strong solo. It's got to be something that makes players say "lets get a red mage!" Instead of "lets get something else more useful then a red mage!"

    DEMI and Ritual tactics would be up there with SCH's embrova in utility. Instead of making the party/alliance stronger directly it makes the enemy weaker and as a result the members in the party/alliance can be more effective. Because of the weaknesses on the enemy the party/alliance is stronger to the weakened enemy. Player buffing makes allies stronger directly. Since SE refuses to make us the buffers then our nitch should be something like tactics to make the significantly enemy weaker.

    If enfeebling is serious enough to have an major impact on the battle outcome then and only then will the job reach a potential of what it should be. I don't just mean accuracy I'm talking kick ass potency. What good is a paralyze that lands and procs maybe (IF LUCKY) once then wears after 3 seconds!

    Chit! that's what it is..
    (0)
    Last edited by Sarick; 09-13-2012 at 06:12 AM.
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