Quote Originally Posted by Koren View Post
Stop is basically Stun, or Terror if you want the mob's animation to stop also. If you go with it inflicting Terror, you could stagger the effects of Stun and Terror to prevent an enemies action so there's some use for it. There is no Terror spell for black magic so it's a viable spell to get provided it's not resisted to hell and back.
A cool way to do Stop would be to make it an enfeebling version of stun. We have our Dark Magic stun spell for BLM & DRK. Having Stop as Enfeebling Magic would do a few things, for instance it would give RDM a unique spell, with higher land rate due to higher skill, along with a native stun spell so that Chainspell Stun can be done without the original methods of /DRK or /BLM. Also, they could separate the resists for them possible, so some mobs/NMs may be more resistant to one or the other. They could make Stop another element, such as Ice based, rather than Lightning like stun is, so that it can also effect different targets.

In either case, if Stop is done, it could just be another stun spell but for RDM specifically so RDM has it natively, and its own spell for it based off of its best skill, Enfeebling Magic.