Page 5 of 5 FirstFirst ... 3 4 5
Results 41 to 42 of 42
  1. #41
    Player CapriciousOne's Avatar
    Join Date
    Aug 2011
    Posts
    188
    Character
    Capriciousone
    World
    Bahamut
    Main Class
    RDM Lv 95
    Quote Originally Posted by Nightfox View Post
    *********** Please keep comments and criticism constructive. ***********


    Spells:


    1 Bravery – Increases a target party members attack; Overwritten by Faith. (30s recast)

    2 Faith – Increases a target party members magic attack; Overwritten by Bravery. (30s recast)

    3 Temper – Increases target party member’s chance of attacking twice. (30s recast)

    4 Stop – Causes an enemy to stop temporarily. (45s Recast)

    5 Ail – Inflicts an enemy with plague. (20s Recast)

    6 Reversal - Swaps current TP with a member in your party. (Only applicable if user’s TP is equal to or higher than target’s TP.) (1min 30s Recast)

    7 Hinder – Slightly reduces the target’s area-of-effect spell radius. (20s Recast)




    8 Skill Rating:

    Sword Skill Rating: B+
    Enhancing Magic Rating: A





    9 Weapon Skills:

    Vorpal Blade
    Sanguine Blade


    Job Traits:


    10 Fencer- Increases Critical Hit Rate when wielding with the main hand only. Grants a TP Bonus to weapon skills.

    11 Fencer II- Increases Critical Hit Rate when wielding with the main hand only. Grants a TP Bonus to weapon skills.

    12 Tranquil Heart II- Reduces enmity gain when casting healing magic.

    13 Spell Precision- Slightly raises magic accuracy.

    14 Spell Precision II- Slightly raises magic accuracy.


    Job Abilities:


    15 Enfoldment – Triples MP cost of an enhancing magic spell and converts its range to an area-of-effect spell. (1 min)

    16 Entrapment- Triples MP cost of an enfeebling magic spell and converts its range to an area-of-effect spell. (1 min)
    1, ,2, 3, 4, 5 Only concern for me is how long will the effect last on other members since it is usually less than it would if cast on ourselves, even without Composure
    6 Well this goes back to the whole melee RDM complaints, if you not up front swinging how much tp will you really get unless the mob AoE attack often? Also dont most other DD job have some form of Double attack or Store tp effect that we dont get anyway to not really need this?
    7 How much of and AoE radius reduction do you have in mind and for how long?
    8 No complaints here other than the additional skilling that will be required but that is manageable
    9 Only concern here is that the base damage for our weapon skills kind of suck compared to a dancing edge at 300 tp and think they will nerft it for us if we get it.
    10, 11 I have absolutely no use for this as I /dnc and dual-wield alot
    12 I never liked the idea of this trait as a more melee oriented rdm becuase it lowered the hate to get the mob attention and allowed me to skill up my sword especially when people would whine if i went up and attacked the mob directly, but that is also why I invested in enmity up merits as a middle finger to those people.
    13,14 I like good idea
    15, 16 Good idea but how long will the effect last on the targets within the Area of Effect because at 3x the MP for protect/shell V that is too expensive and not worth the cost to me. Also for "Enfoldment" this would just be better served having a whm in the party and just keeping him refreshed II for the mp cost since whm can AoE enfeebles for the exact same MP cost for RDM to cast on itself.
    (0)

  2. #42
    Player Cicion's Avatar
    Join Date
    Oct 2012
    Posts
    2
    Character
    Cicion
    World
    Asura
    Main Class
    PLD Lv 99
    Love Bravery and Faith ideas. Would like to add the spell Concentration into the mix increases target/casters fastcast scales with enhancing. A new Ja that swaps my tp and mp pool allowing me to self SC. Also dont see why rdms not getting regen 3-4. We got regen 1 the same lvl as whm at 21 then se decided were not getting another teir till 76. All for raising sword/dagger/enhancing and they can drop our divine skill to compensate since we have no native divine magic. Could drop our shield master trait and give us a quick magic as a more suitable job trait or auto refresh.
    (1)

Page 5 of 5 FirstFirst ... 3 4 5