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  1. #21
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Scuro View Post
    You need 2 BLU's for Proc'n not so much damage, which is w/e, I don't ever go to VW as a BLU, just too much BS (But yes, you can DD, just better if ya got an Almace to do it with). And Legion, I haven't done it, but spamming head butt and sudden lunge, I imagine would fulfill the same as a chain spell Stun, yet again, haven't done legion yet. And no I don't troll, I add input which is why my posts don't get removed for trolling. Because when I post, I object and generally add what I imagine to be the proper fix. So throwing around trolling is cute, but not really what I do here. I just want to be sure where RDM goes, because I don't want it stepping on my toes as the other classes I play, even though I will willingly admit, I truly do have some hatred for the class because of the attitudes around it, but I still do as I mentioned in the above. Yet my opinion has been said, and if this goes into another DD RDM BS I'll be back again and leave again when I'm finished, so see ya til than RDMs.
    Wow so you are just a troll. Don't know about how CCS is better than BLU. Well it is. You're not asked to come BLU when a mob has to be locked down with stuns because your stuns can be resisted and miss. Which is why you don't go to Legion. Ours can not miss or be resisted unless it is a mechanic that was specifically built in by SE to prevent CCS.

    Your job didn't exist when I started playing. You don't have any toes to step on and you step on everyone's toes. You're repugnant and a hate monger. I would tell you to go somewhere else, but you clearly are bored and have nothing better to do. You don't even full time your supposed favorite job, BLU, by going to events as it, so you possibly know less about your job than I do. You have no pride and thus no respect from me. I full time my RDM everywhere, even the places where supposedly RDMs don't get invites to. If you can't do the same with your amazingly superior BLU, then maybe BLU isn't as good as you make it out to be...because it's not.

    ---

    By design, RDM was supposed to share similarities with other jobs, but offer something different, such as refresh, dispel, and gravity. We all know how that went. SE put us back in the game with Temper as far as WAR goes and WHM was adjusted with the adjustment to healing magic. We are behind in our likeness to BLM and that is a big problem.

    When the OP mentioned STOP I was pretty happy, because it actually makes sense for RDM. Most of the time, these posts are a ton of elaborate things that people would like for themselves. Things like Stop are simple and would actually add value to RDM as a whole. If not Stop, then Stun. Give RDM either and RDM will have more flexibility with sub jobs, because it won't require /BLM or /DRK to be viable in full alliance content.

    In close, Chain Spell Stun is our best trick and you should never forget that. If they start to lower the recast time of Chain Spell, we will be more useful. Having native Stun or Stop, would actually help RDM because you could go /whatever.
    (2)
    I'm a RequieSCAT-MAN!

  2. #22
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Guys stop replying to him, he's just trying to get a rise out of you. Most of us ignored him the last time he tried to stir up sh!t and he'll only hang around if people actively try to argue with him.

    For those spells, most would be fine as self cast, it's kinda in line with the rest of RDM's buffs. If they were other target-able SE would make them weak like Temper originally was.
    (6)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  3. #23
    Player Sarick's Avatar
    Join Date
    Apr 2011
    Posts
    732
    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99
    I got it. then, Since SE doesn't want to make RDM stronger in SOLO situations.

    To keep the RDM enfeebling from being to strong solo. Add a trait that multiplies their magic based on the amount of players in their party or alliance. If it's a job ability It would create a ritual circle on the ground that amplifies the RDMs magic using the alliance or party members as catalyst for their power. This is liken to people holding hands in prayer or when doing a rituals.

    Warlocks and Witches have done this in reality and it fits the "Warlock" description.

    Trait:
    Ritual Tactics I
    LVL 50
    Can benefit from up to 6 party or alliance members.

    Ritual Tactics II
    LVL 75
    Can benefit from up to 12 party or alliance members.

    Ritual Tactics III
    LVL 99
    Can benefit from up to 18 party or alliance members.

    This way they won't get that god like power in a solo situation. It fits the self enhancement well, as it doesn't boost allies or make them over powered solo. It boost the RDM magic based on the number of allies they have in party or alliance. By having this boost the allies have enfeebles that actually do something worth giving at least one rdm a spot in the party/alliance.
    (0)
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  4. #24
    Player Lilia's Avatar
    Join Date
    Jun 2011
    Posts
    316
    Character
    Lilia
    World
    Odin
    Main Class
    RDM Lv 99
    Geo JT or JA.

    ....
    Ritual Tactics maybe...
    ....
    ....

    create a ritual circle on the ground- why i think thats a idea for geo?
    (1)

  5. #25
    Player Sarick's Avatar
    Join Date
    Apr 2011
    Posts
    732
    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by Lilia View Post
    Geo JT or JA.

    ....
    Ritual Tactics maybe...
    ....
    ....

    create a ritual circle on the ground- why i think thats a idea for geo?
    Sounds like something SE would steal for a new job. This is a little different though as it uses party/alliance members not the elements.
    (1)
    Developers take notice when a post has a lot of likes. Please support your fellow posters if they make good suggestions or comments by clicking the like.

  6. #26
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Koren View Post
    I keep forgetting Stun is a Dark Magic spell, so Stop as an enfeebling Stun would make sense. The Stun effect is more or less the most powerful "enfeeble" in the game so our most powerful enfeebler should have natural access.
    RDM should simply get native access to Stun. RDM might only have an E-rank Dark Magic Skill, but that didn't keep SE from giving us a merit spell (Bio III) for it! RDM is probably the job that casts that spell the most as well.

    And Adloquium. It would be great for both solo and party use.
    (1)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  7. #27
    Player Calatilla's Avatar
    Join Date
    Aug 2011
    Posts
    271
    Character
    Calatilla
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by Scuro View Post
    IF you noticed, I've shot down just about every DD thing for RDM because it is not a DD, nor should it, if you want a DD mage, go play BLU. That is why I am more than glad to help out with buff, debuff things which is what I have done. Also to Manaking, if you think that about RDM, it just won't go anywhere, if its going to be a self buffer, it will have virtually no desire to be utilized for group work, and will have to survive on its own, which no offense, it really can't in this day and age. That and Debuffs are RDM's thing, I couldn't see how it wouldn't be.

    Whenever discussing RDM, I always keep the job manifesto in mind...

    Red Mage

    Vision
    Support specialists who excel at transforming their allies from mere mortals into demigods with their enhancements, while rendering once-formidable enemies impotent with enfeebling magic.


    We want to see red mages play a more vital role in HNM battles by making enfeebling magic more effective against high-level notorious monsters and their legendary levels of resistance as well as allowing them to better contribute to party member enhancement.
    SE's vision for RDM makes no sense. Considering all our buffs are self cast only barring 4(5 if merited phalanx II) how are we turning pt members into demigods again? And the spells we can cast on others (haste, refresh, pro/shell V)every other support mage has. We can make ourselves into minigods, but what good does that do us in a pt situation? And its been said before, enfeebling has been largely irrelevant since abyssea. WHM is better at turning your pt into demigods because all of their buffs are aoe, Boost-STR, Auspice, Pro/shellra V, barspells.
    (4)

  8. #28
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    SE's vision isn't important because they go against it. Thats why I never have bothered to pay any attention to that, as you said, WHM can do everything RDM practically and more. The only 1 spell we have that can be cast on others and others cant cast that I can think of off the top of my head, is Phalanx. Yes, Phalanx does make someone in PDT gear a god, but only if the thing hitting them hits low enough. The real vision they have for RDM is...

    Vision
    Mage heavy hybrids who excel at turning themselves in to demi-gods while rendering once-formidable enemies impotent with enfeebling magic. Able to use both sides of the magical spectrum while also having some melee capacity to make them a formidable force on the battlefield in any position.
    (1)
    Last edited by Demon6324236; 09-10-2012 at 08:46 PM.

  9. #29
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Demon6324236 View Post
    SE's vision isn't important because they go against it. Thats why I never have bothered to pay any attention to that, as you said, WHM can do everything RDM practically and more. The only 1 spell we have that can not be cast on others that I can think of off the top of my head, is Phalanx. Yes, Phalanx does make someone in PDT gear a god, but only if the thing hitting them hits low enough. The real vision they have for RDM is...
    The money in the bank is they said "No" to higher tier enfeebles, and have added a great big 0 new enfeebles for RDM, yet announced a new job who will have unique, new enfeebles.

    If one vision was screwed from the offset it was RDM's.

    PS. Who cares if GEO's enfeebles will stack, when you'll be lucky to land one enfeeble in 6 fights in the first place.

    Do you know a trait they should give RDM.

    Immunobreak Accuracy - level 25
    Immunobreak Accuracy II - level 45
    Immunobreak Accuracy III - level 65
    Immunobreak Accuracy IV - level 85
    Immunobreak Accuracy V - level 99

    (10 accuracy per level)

    Then the update might be useful.
    (1)
    Last edited by Daniel_Hatcher; 09-10-2012 at 08:36 PM.

  10. #30
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Sounds alot like when I said this last page.
    Rather than "Spell Precision" why not just have a "Magic Accuracy Bonus" trait, and have it scale for RDM has "Magic Attack Bonus" does with BLM? It would allow RDM to be the best at sticking spells, Sub would only give +24 and T2 of the trait where as RDM itself would get T6 of the trait, and a nice +40.
    (0)

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