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  1. #11
    Player ManaKing's Avatar
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    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Stop sounds like a keeper. That's about it.

    RDM is the selfish buffer, not the party support. SE made this clear. We aren't going back to cycles, other than Haste, because they aren't important. Until new management makes their position clear, I'm not assuming that they are going to devote time to RDM that doesn't follow the previous establishments frame work. We get a new 2H just like everyone else. Enfeebling might be useful after PD and Embrava are diminished. Maybe not.

    All this party buffing you're talking about is going straight to SCH or maybe GEO. Honestly the debuffs sound like SCH territory as well.
    (2)
    I'm a RequieSCAT-MAN!

  2. #12
    Player Scuro's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    348
    Character
    Scuro
    World
    Odin
    Main Class
    BLU Lv 99
    IF you noticed, I've shot down just about every DD thing for RDM because it is not a DD, nor should it, if you want a DD mage, go play BLU. That is why I am more than glad to help out with buff, debuff things which is what I have done. Also to Manaking, if you think that about RDM, it just won't go anywhere, if its going to be a self buffer, it will have virtually no desire to be utilized for group work, and will have to survive on its own, which no offense, it really can't in this day and age. That and Debuffs are RDM's thing, I couldn't see how it wouldn't be.

    Whenever discussing RDM, I always keep the job manifesto in mind...

    Red Mage

    Vision
    Support specialists who excel at transforming their allies from mere mortals into demigods with their enhancements, while rendering once-formidable enemies impotent with enfeebling magic.

    We want to see red mages play a more vital role in HNM battles by making enfeebling magic more effective against high-level notorious monsters and their legendary levels of resistance as well as allowing them to better contribute to party member enhancement.
    (2)
    Last edited by Scuro; 09-08-2012 at 04:22 PM.

    99 BLU,PLD,SCH,RNG,NIN,BST,SMN,THF,BLM,WHM... Any questions..?

  3. #13
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    The problem with that is, 1, no enfeeble will really be useful in an alliance setting unless it is massively over powered in a solo setting, RDM was once a solo god, so to do this would just put it back in that spot again. Buffs we will never excel at, why? Because of 2 jobs, COR, and BRD, they have a full spectrum of buffs we have no access to or anything near, putting us out of that job as well.
    (0)

  4. #14
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Yeah, well I'll counter your poorly translated and often poorly worded manifesto with SE's incessant need to put out promotional pics and videos with RDMs using swords. I happen to have an Excalibur in mine. I also drop Impact and sometimes Double Impact when I'm feeling JCVD. You can say whatever you want about RDMs damage potential, but I actually play this job and I have no question about whether or no I'm a DD. I'm not, I'm a damage contributor that heals and enfeebles where appropriate. Doesn't mean I can't beat shit to death in a group or by myself.

    If I needed EPeen numbers to feel good about myself, I would have picked the wrong job. And just so we are clear, when it's appropriate to go to events without my sword, I put it away. BLU is such a superior DD over RDM that they can melee in all the events, like Voidwatch for example. That's why you always need 2 BLUs right? Because they do so much damage as a melee that you need at least 2 of them to ensure a win.

    And when you go to Legion, you take a BLU to chain spell stun things to you don't have to use another PD....oh wait, that's not right either....

    Quote Originally Posted by Demon6324236 View Post
    The problem with that is, 1, no enfeeble will really be useful in an alliance setting unless it is massively over powered in a solo setting, RDM was once a solo god, so to do this would just put it back in that spot again. Buffs we will never excel at, why? Because of 2 jobs, COR, and BRD, they have a full spectrum of buffs we have no access to or anything near, putting us out of that job as well.
    DJ he just came here to troll. If you're not going to take pot shots at him, you're just supposed to laugh at him. Because he's here for your amusement.



    We aren't party buffers. We are self buffers for flexibility and enfeeblers for party dynamics. If party dynamics don't revolve around enfeebling, then I hope you have the gear to do other things.
    (1)
    Last edited by ManaKing; 09-08-2012 at 04:44 PM.
    I'm a RequieSCAT-MAN!

  5. #15
    Player
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    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    But if they have no one to fight with they leave, then we get no amusement from it D:
    (0)

  6. #16
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    oh i guess i did technically post after you, lol my bad
    (0)
    I'm a RequieSCAT-MAN!

  7. #17
    Player Scuro's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    348
    Character
    Scuro
    World
    Odin
    Main Class
    BLU Lv 99
    Quote Originally Posted by ManaKing View Post
    If I needed EPeen numbers to feel good about myself, I would have picked the wrong job. And just so we are clear, when it's appropriate to go to events without my sword, I put it away. BLU is such a superior DD over RDM that they can melee in all the events, like Voidwatch for example. That's why you always need 2 BLUs right? Because they do so much damage as a melee that you need at least 2 of them to ensure a win.

    And when you go to Legion, you take a BLU to chain spell stun things to you don't have to use another PD....oh wait, that's not right either....
    You need 2 BLU's for Proc'n not so much damage, which is w/e, I don't ever go to VW as a BLU, just too much BS (But yes, you can DD, just better if ya got an Almace to do it with). And Legion, I haven't done it, but spamming head butt and sudden lunge, I imagine would fulfill the same as a chain spell Stun, yet again, haven't done legion yet. And no I don't troll, I add input which is why my posts don't get removed for trolling. Because when I post, I object and generally add what I imagine to be the proper fix. So throwing around trolling is cute, but not really what I do here. I just want to be sure where RDM goes, because I don't want it stepping on my toes as the other classes I play, even though I will willingly admit, I truly do have some hatred for the class because of the attitudes around it, but I still do as I mentioned in the above. Yet my opinion has been said, and if this goes into another DD RDM BS I'll be back again and leave again when I'm finished, so see ya til than RDMs.
    (0)
    Last edited by Scuro; 09-08-2012 at 06:02 PM.

    99 BLU,PLD,SCH,RNG,NIN,BST,SMN,THF,BLM,WHM... Any questions..?

  8. #18
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
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    4,310
    Quote Originally Posted by Scuro View Post
    You need 2 BLU's for Proc'n not so much damage, which is w/e, I don't ever go to VW as a BLU, just too much BS (But yes, you can DD, just better if ya got an Almace to do it with). And Legion, I haven't done it, but spamming head butt and sudden lunge, I imagine would fulfill the same as a chain spell Stun, yet again, haven't done legion yet.
    You missed the point entirely.
    And no I don't troll, I add input which is why my posts don't get removed for trolling. Because when I post, I object and generally add what I imagine to be the proper fix. So throwing around trolling is cute, but not really what I do here.
    Not much to say about this, if it is truly your opinion that RDM should suck, then I am sure we don't need you around our forum.
    I just want to be sure where RDM goes, because I don't want it stepping on my toes as the other classes I play
    Not sure what jobs you play but I doubt giving RDM the ability to actually melee more effectively wouldn't hurt you in the slightest.
    even though I will willingly admit, I truly do have some hatred for the class because of the attitudes around it
    ...you hate RDM? Well no wonder.
    but I still do as I mentioned in the above. Yet my opinion has been said, and if this goes into another DD RDM BS I'll be back again and leave again when I'm finished, so see ya til than RDMs.
    You can come back, doesn't matter much. RDM has a Sword for a reason. AF, Relic, Mythic, Emp, Abyssea JSW, and many other unique swords, are all for RDM, and all are sword weapons, not staffs, or clubs. RDM has light melee gear, not as much as BLU much to my displeasure, but it has gear for it. RDM has spells designed for melee specifically, En-spells, Temper, the like. You cant run away from the fact you may hate most, RDM is a hybrid job, and is much meant to be melee as it is to be mage.

    Giving RDM more powerful buffs for its melee, would have next to no negative effects on other jobs, at all, except we might actually be able to participate in a front line position more often, as we were, and are being designed to be able to. I don't think SE plans for RDM to always be a back line job for everything otherwise En-spells, Temper, Spikes, and the numerous swords for RDM, wouldn't exist.
    (3)

  9. #19
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Seriously, people were doing so well ignoring the BLU troll.

    Strongly suggest you just continue the topic before he came in, and ignore him whenever he posts, he's a massive fan of destroying topics by veering them so far off.
    (3)
    Last edited by Daniel_Hatcher; 09-08-2012 at 07:41 PM.

  10. #20
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Ok ;;
    Quote Originally Posted by Nightfox View Post
    Bravery – Increases a target party members attack; Overwritten by Faith. (30s recast)

    Faith – Increases a target party members magic attack; Overwritten by Bravery. (30s recast)

    Temper – Increases target party member’s chance of attacking twice. (30s recast)

    Stop – Causes an enemy to stop temporarily. (45s Recast)

    Ail – Inflicts an enemy with plague. (20s Recast)

    Reversal - Swaps current TP with a member in your party. (Only applicable if user’s TP is equal to or higher than target’s TP.) (1min 30s Recast)

    Hinder – Slightly reduces the target’s area-of-effect spell radius. (20s Recast)
    Rather give up targeting other players with Brave/Faith, with having acc as well as attack. Stop as a Stun spell for RDM, but without it being the exact same, make it special by element & as an Enfeebling Spell, rather than Dark. Plague would be nice, but not to useful. Reversal seems kinda pointless seeing as most RDMs wont have TP, or if they do have it, they want to use it for themselves.
    Skill Rating:

    Sword Skill Rating: B+
    Enhancing Magic Rating: A
    Sword I definitely agree, Enhancing would be nice, but not needed, right now we can hit 500 which is cap on spell potency, however if we could reach it easier, we could put in more Fast Cast, so its good either way you go.
    Weapon Skills:

    Vorpal Blade
    Sanguine Blade
    Helps RDMs without Relic/Mythic/Emp WSs, or Req, and gives the best Sword survival WS, sounds great.
    Job Traits:


    Fencer- Increases Critical Hit Rate when wielding with the main hand only. Grants a TP Bonus to weapon skills.

    Fencer II- Increases Critical Hit Rate when wielding with the main hand only. Grants a TP Bonus to weapon skills.

    Tranquil Heart II- Reduces enmity gain when casting healing magic.

    Spell Precision- Slightly raises magic accuracy.

    Spell Precision II- Slightly raises magic accuracy.
    Rather than "Spell Precision" why not just have a "Magic Accuracy Bonus" trait, and have it scale for RDM has "Magic Attack Bonus" does with BLM? It would allow RDM to be the best at sticking spells, Sub would only give +24 and T2 of the trait where as RDM itself would get T6 of the trait, and a nice +40. Thats just my idea of it, the rest isn't bad Fencer can be dealt without, but would be nice to have, and Tranq is something we have, but your giving lower tiers, not sure if thats to help with tanking as RDM, or you don't realize this.
    Job Abilities:


    Enfoldment – Triples MP cost of an enhancing magic spell and converts its range to an area-of-effect spell. (1 min)

    Entrapment- Triples MP cost of an enfeebling magic spell and converts its range to an area-of-effect spell. (1 min)
    Enfoldment is not one of my favs. RDM only has 1 spell outside of the normal spells that other jobs have, that is able to target other players, thats Refresh/II. The chances of us getting an ability that AoEs our spells, with this low of a recast at that, are unlikely.

    Entrapment I fell mostly the same way about. Except I do like the idea, but it loses out on the same basis, Diaga is the only enfeeble spell we have that is AoE, and actually 1 of the only AoE enfeebles in the entire game we get access to as players. While I would like to have that power, especially since it would help us stand out, it would likely be on a 10minute+ timer, and isn't something I think would happen because of RDM's general lack of AoEs, but we can hope, this new guy likes to listen to us players it would seem so I have new faith in this game.
    (1)

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