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  1. #11
    Player jake3614's Avatar
    Join Date
    Mar 2011
    Location
    Conquest: Windurst / Campaign: Bastok
    Posts
    18
    Character
    Jakeofalexander
    World
    Shiva
    Main Class
    PUP Lv 99
    I love this, especially the "plug-in" idea of the OP. A couple things:
    1, Making an Animator a KI would be harder than it sounds. KI's are used by all jobs and I know of no case where a specific KI is used for a specific job. Titles, ticketts for gear storage, quests, etc do not count as theyre not used by one job only. This opens up a harder challenge in programming. Also, if multiple animators, which one takes priority? Since we dont fully know all the hidden effects, maybe one animator is better than another for specific situations.
    2, Klimaform. It is the ODDEST af of any in the game. Just think about that and how SCH gets nothing better, though the spell is great, for the rest of the game. That is its af weapon. Im not disagreeing at all with you, but lets not forget that SE has done some wonky things to some of the jobs. This is just a "thing to make ya go Hmmmm."
    Plug-ins. BRILLS! I love it!
    (1)
    _________________________________________________________________________________________
    Do you really need to be posting? I mean... REALLY?!

  2. #12
    Player
    Join Date
    May 2011
    Posts
    462
    Damn seems i was stealing motenten's idea, made a thread earlier about extending maneuver duration in either case great idea!~
    (0)

  3. #13
    Player Rafien's Avatar
    Join Date
    May 2011
    Posts
    100
    Character
    Rafien
    World
    Bahamut
    Main Class
    DRK Lv 99
    I love the idea..

    This would force people to work to obtain different animators and for the bonus's each provide would be acceptable.

    Also, if they don't want to go through the work with multiple animators. Make the damn thing a KI and give us a PUP ammo slot.

    ---

    Currently I macro (Xbox player) Ctrl+1 to place my animator and oils on, Alt+1 to switch to ammo item.
    (0)

  4. #14
    Player xiozen's Avatar
    Join Date
    Mar 2011
    Location
    San'doria
    Posts
    301
    Quote Originally Posted by Ihnako View Post
    It would be nice to have the duration extended but please not through pointless activities like VW or Einherjar.
    While Einherjar is an event where you can get what you want by simply attending, VW is a time sink that is a 100% luck based event so you can have it on your first attemp or never.

    I would like to see the maneuverdurations extended and it's possible to integrate this idea into the idea of the OP.
    I also agree that the duration extension is excellent as reflected in the tiered way based on the quality of the animator; I do not agree with the statement that the activities (Einherjar and VoidWatch) are pointless; I would suggest keeping the acquisition of the items the same, in an effort not to negate the work other Puppetmasters have undertaken in order to secure the items.

    So instead of a "Slap in the face" maneuver and changing the way the animators are acquired, I would recommend adjusting the events somewhat to allow an easier way to acquire the items (easier, not necessarily...effortless or effort-free)... therefore you maintain some level of continuity without upsetting a player base that came before and undertook the events (in some instances multiple times---ie. Voidwatch) in order to finally get their hands on their elusive prize (deluxe animator).

    Thx!
    (0)

    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations.

  5. #15
    Player Thelona's Avatar
    Join Date
    Mar 2011
    Posts
    24
    Character
    Thelona
    World
    Sylph
    Main Class
    DNC Lv 99
    Just convert the animators to ammo slot, easiest and quickest solution I can think of.
    (1)

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