Well that's the idea,
NPC are not enough fun/unpredictable/smart to be really good human's competitor, and Player versus Player isn't really fun from my point of view.
What is fun is competiting on teamwork, a full motivated team behind its leader(s) and Teamwork strategies.
I don't talk about "classic fight" where you have to kill the oposate team.
But more like a "sport", a goal to reach faster, that require the best skills/strategy/team work/Complementarity jobs team.
A "treasure hunter tournament" around Vanadiel like a "Capture the flag" where the NPC play the role of slowing your team, in defying you in combat or else...
This could even include something else than pure skills and power,
For exemple it could include some "enigma" that require brainstorm like a classic "Point and click" game's enigma.
Then, I think it should be cool if the server keep monthly a table of score about every LS in competition to keep it attractive and why not with some rewards.
So, what do you think about the concept of LS vs LS?
I think its where FFXI should go to stay attractive and fun, now we only need some good "concepts" about this, don't you think?
A "teamwork vs teamwork" concept that's stay fair and require skills, strategies, complementarity, smartness, knowledge of his team and some audacity...
(Image to illustrate the concept)
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