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  1. #71
    Player Michaeluk's Avatar
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    Mar 2011
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    45
    Quote Originally Posted by Rambus View Post
    so how does ODD work on emps? I was told they can go off on all hits like barrage?

    or is that only on double attacks they can go off on and such?'

    can you double attack a jump and have ODD hit on both hits?
    They have various odd from 30-50% depending on tp when the user weaponskills. Odd can't proc on ws.
    (0)
    Mandau

    Twashtar

  2. #72
    Player Insaniac's Avatar
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    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Michaeluk View Post
    I'd happily settle with the hidden dmg boosts on relics been increased. Failing that i think most aftermaths could do with a complete overhaul.
    It's mostly the WSs that need changing imo. Catastrophe, Kaiten, and Mercy Stroke are the only ones that were really good in the first place. Most are complete crap and have always been outclassed by standard WSs. Relic WSs should do more than empyrean but the field would be leveled by the crazy ODD aftermath.
    (0)

  3. #73
    Player Rambus's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Michaeluk View Post
    They have various odd from 30-50% depending on tp when the user weaponskills. Odd can't proc on ws.
    I know that but I need to know how they act with DW or ODD on double attacks to make an informed statment on it.

    I herd this one friend say it can ODD on any barrage arrow making it do crazy damage when you compare it to relic or mythic.

    what about double attack off jumps? can ODD proc on each hit?
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  4. #74
    Player Michaeluk's Avatar
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    Mar 2011
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    45
    Quote Originally Posted by Cream_Soda View Post
    I haven't paid attention, personally. You'd have to ask Byrth or someone else if they want to speak up. I just know for certain that they can't proc on both fists for h2h. (the same as Spharai, which can also proc on 1 fist for triple damage)
    While spharai can do a triple dmg the proc rate it is such a low proc rate its laughable you feel the need to compare them, Verethragna blows spharai out of the water in dd terms thanks to it's odd aftermath and highley damaging weaponskill.
    (0)
    Mandau

    Twashtar

  5. #75
    Player Cream_Soda's Avatar
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    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    I was told the ODD doesn't proc on jumps at all in a drg thread and I know personally they can't proc on mnk's kick attacks.
    (0)

  6. #76
    Player Cream_Soda's Avatar
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    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by Michaeluk View Post
    While spharai can do a triple dmg the proc rate it is such a low proc rate its laughable you feel the need to compare them, Verethragna blows spharai out of the water in dd terms thanks to it's odd aftermath and highley damaging weaponskill.
    It's only the WS, really. It was mathed out that if Spharai had Victory smite, they'd beat Vereth, even when looking at ODD.

    and I don't see how the triple proc rate is laughable. It's only 5%, yes, but that's equiv to 10% double damage procs at full time. I wouldn't call that laughable. Take those procs away and you'd deal a considerable amount damage less over all.
    (0)

  7. #77
    Player Alderin's Avatar
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    Mar 2011
    Posts
    367
    Character
    Alderin
    World
    Ragnarok
    Main Class
    NIN Lv 99
    I disagree with changing Emp's at all.

    In effect currently the power order goes like this:-
    Empyrean > Relic > Mythic

    Augments / aftermath etc
    Empyrean > Relic >=< Mythic (depending on the weapon, some mythics have better augs then their relic counterparts)

    Attainability (From easiest to hardest)
    Empyrean > Relic > Mythic.

    The proper power order based on difficulty to get should essentially be:
    Relic > Mythic > Empyrean

    Empyreans do not need to be adjusted at all. Relics and Mythics do, drastically. Overpowered or not - I believe some people are forgetting that proud relic owners have essentially spent ~200Mil gil on their weapons. Empyreans have been obtained *practically* overnight.

    My vote - buff up relics and mythics for the proud owners out there. Leave us less fortunate people that havnt had the time or patience with the lesser of the 3x ultimate weapons.
    (0)
    Last edited by Alderin; 03-20-2011 at 02:19 AM. Reason: *Attainability - Relic > Mythic

  8. #78
    Player Insaniac's Avatar
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    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    I can confirm first hand ODD cant proc on Jumps but Neither can Gungirs hidden effect. I can also confirm first hand the empyrean ODD will proc on any hit of a double attack or triple attack.
    (0)

  9. #79
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    Attainability (From easiest to hardest)
    Empyrean > Mythic > Relic.
    WRONG.

    Mythics are way more difficult to get than relics.
    (0)

  10. #80
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    Most of the Emp weapons do 1.5-3x the peak WS dmg (speaking of in Abyssea), ODD processes way more often than a relics 2.5-3x dmg hidden effect, and you people honestly think they need a BOOST?!? The OP even says Relics are over powered?!?! How the hell is a 3% difference in base damage overpowered compared to a weapon that can ODD way more often? How are the WS of a Relic better than Emp when the add effects are hardly noticeable and there is no real buff to the WS outside the Stats for the WS themselves? Not to mention that for Emp more tp = longer aftermath and increases the WS dmg/crit chance/ignore def while for Relics more tp only adds a longer aftermath.

    To the person complaining about Fudo having a lower Base TP Mod, take a look at the description of your WS:

    Tachi: Fudo
    Description: Deals double damage. Damage varies with TP. Masamune: Aftermath.

    Tachi: Kaiten
    Description: Additional effect: temporarily increases amount of TP stored with each hit.

    Honestly, if most of you aren't trolls then you really need to do your homework on how vastly better your weapons are compared to relics right now. There is only 3 or so Emp WS that are equal/comparable to Relic WS, but their ODD aftermath still makes them better than the relic in the long run.
    (0)
    Last edited by Kitkat; 03-20-2011 at 02:17 AM.

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