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  1. #191
    Player Rambus's Avatar
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    Mar 2011
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    Windurst
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    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Byrth View Post
    Blah, I had a response written out but accidentally hit backspace and erased it. Long story short, they'd have to make a ton of changes for Mythics to be reasonable again without changing to requirements. I don't think they will, because it would be a tremendous amount of work. The easiest way to make mythics reasonable would be to simply reduce the requirements substantially, which I also think they'll avoid doing. I'm going to keep trying to get Terpsi slowly, but only because I have nothing better to do in game.
    mage mythics... NIN.. so on are still pretty useless if you ask me
    DNC could be better, some of the ws on them needs to be better

    COR gun, crossbow...

    is what comes to mind right now
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  2. #192
    Player Byrth's Avatar
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    Mar 2011
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    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    The 15% WS-specific damage boost on level 90 Empyreans is helping make their WSs better, but it depends if it's a +15% increase in first-hit fTP or a 15% damage boost overall. If it's a +15% overall damage boost, Pyrrhic Kleos would rival Dancing Edge as Dancer's best outside-Abyssea WS.
    (0)

  3. #193
    Player Rambus's Avatar
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    Mar 2011
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    Windurst
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    1,561
    Character
    Rambus
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    Bismarck
    Main Class
    BRD Lv 99
    we will see i guess but a lot of mythics sill did not upgrade them selfs from useless
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  4. #194
    Player
    Join Date
    Mar 2011
    Posts
    274
    Reduce alex from 30k to 10k would be reasonable. However, if I had a mythic personally, I would be pissed at SE for reducing the requirements. I think the better thing to do would be to improve the mythic itself and therefore get more people interested in doing salvage again. I have annihilator and I would be pissed if they reduced requirements to get it, which they might actually be doing with the dynamis update, but we'll see. Obviously by increasing relic ws damage by 25% and mythic ws only by 15%, they still consider relics to be the ultimate weapon in the game. Once the 95 and 99 versions are released, they will easily beat empyreans. Regardless, if mythics are supposed to be "lesser" relics then they shouldn't be harder to get. Either get rid of the salvage "once-per-day" requirement or improve them.
    (0)

  5. #195
    Player Byrth's Avatar
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    Mar 2011
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    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    For serious players, gil is no longer a motivator. Gil is used for:
    1) Food and consumables
    2) A few pieces of gear that are still sellable
    3) Currency for Relics/Mythics

    Most serious players can pay for the first, slowly builds towards the second, and don't seriously entertain thoughts about the third. Because of that, there's no reason for people to farm Salvage for Alexandrite to sell. If Salvage was soloable and you could be guaranteed about 300k per run, some people might do it. It wouldn't take many runs to pay for Dusk Gloves +1 though.
    (0)
    Last edited by Byrth; 03-21-2011 at 05:27 AM.

  6. #196
    Player Tsukino_Kaji's Avatar
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    Mar 2011
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    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Byrth View Post
    It wouldn't take many runs to pay for Dusk Gloves though.
    10k, 7 on AH. >.>
    +1 hasn't been on AH since 2009. lol
    (0)

  7. #197
    Player Byrth's Avatar
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    Mar 2011
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    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Sorry, mistype. Meant Dusk Gloves +1 which are sort of the "thing people don't have yet but still want."

    Since the Guild Stalls were released, Dusk Gloves +1 have been Tier 1, meaning they should really only cost about 10 times the price of a Behemoth hide + Tiger Gloves (on average) if you get a friend to craft them. Behemoth Hides are 30k on Lakshmi... Even if you don't have a good leathercrafting friend, buying them for over 5mil these days is ridiculous.
    (0)

  8. #198
    Player Kirschy's Avatar
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    Mar 2011
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    25
    Character
    Kirschy
    World
    Fenrir
    Main Class
    DRK Lv 99
    There's a few things to point out about Mythics which stand them apart from relic weapons. Most importantly is that a handful of Mythic WS are much stronger than their relic counterparts by nature. This isn't true for every weaponskill of course (Kaiten vs Rana for example.)

    More importantly is that AM3 from Mythics (the OAT) can proc during WS. I've done a lot of testing with Liberator, and without any DA gear, I was getting about ~50% rate on 5-hit Insurgencies. Add in the extra DA/TA that is available for most jobs and you have a much higher rate of multiple hits than a relic weapon. (That said, I haven't done a lot of testing to see how the DA/TA stack with the OAT,and if 6-hit insurgency is the cap.)

    Last, is that Mythic playstyle for optimal damage is much different than relics by nature. They're much more WS based than TP based. AM3 is active for a full 3minutes which is a LOT of time to spam WS. A 2Her /w a good 5-hit build will be spamming WS much faster than a relic holder.

    When you factor these three mechanics together, the lower WS boost of 15% seems fair when compared against relics. I feel overall many Mythics have a large damage potential that is often overlooked and underestimated. When Mythics were first introduced there was an overwhelming cry of disappointment from the community. Based on the mythic stats released by SE, people were mostly going for utility mythics like Burtgang and Yagrush. When relic/mythic trials finally came around, SE was able to fix some of the innate problems with Mythics, but the few who had bothered to even finish a Mythic didn't trudge through the horrible trials. Now with the reduction in trials, people are focused on Empyrean weapons.
    (0)

  9. #199
    Player Byrth's Avatar
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    Mar 2011
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    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Wow... I didn't realize that. Ryunohige could be the best weapon in the game then. It also makes Pyrrhic Kleos minorly better than Dancing Edge with level 90 Terpsichore, even if AM3 only procs on the first swing. I must have forgotten you saying that in the past, because I'm pretty sure I heard it before.

    Just to clarify, is Liberator's AM3 50% or 40%?
    (0)
    Last edited by Byrth; 03-21-2011 at 10:09 AM.

  10. #200
    Player Rambus's Avatar
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    Windurst
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    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    yeah they are looking better then expected now just there is still some left in the dust.. like the mage mythics..

    and the sword would be really good if they get rid of hate caps or the cap hate damage on the ws
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

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