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  1. #171
    Player Rambus's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Byrth View Post
    It allows the same number of self-skillchains, because you're limited by Reverse Flourish recast. The main thing it does is potentially allows for the use of other Flourishes without interrupting your Reverse Flourish rotation. Downside, of course, is that DD flourishes are second rate. Striking is good with the AF3+2 body, but only if your WS has high first-hit fTP... which is pretty much only Rudra's for Dancer.

    If I am assuming the "Enhances Steps" correctly, the main benefit of the Mythic is that you use Steps half as often and can still maintain your Reverse Flourish rotation (less JA delay and TP spent, so self-skillchains come at less of a cost). If you're using Steps to Debuff, you'd need to use Steps just as often.
    Oh yeah I forgot about that, even so that recast was the same as 2 steps no? I remember that i kept using it on 4 finishing moves so you get some extra tp with that enchainment.

    With all that haste though where you currently able to do step >step > > tp a bit? mabye have tp a bit after that second step? ws> RF>ws?

    since its already 90 and its giving 5 FM, how would you feel about mythic able braking that cap? and a move that works like Sekkanoki for FM? would it be too ground braking just to lower the recast on flourish II?

    Just trying to think of some ideas to you to feedback on to allow mythics esp one for dnc to be mroe useful
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  2. #172
    Player Alderin's Avatar
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    Mar 2011
    Posts
    367
    Character
    Alderin
    World
    Ragnarok
    Main Class
    NIN Lv 99
    Quote Originally Posted by Tsukino_Kaji View Post
    You just have to beat abyssea and brew everything.
    Not true.

    Briareas route for example.

    Briareas = Nin or Mnk & a Whm (Can even be solo'd with a skilled /DNC).
    Sobek = Nin or Mnk & a Whm
    Apademak = Nin or Mnk, Whm, Brd or Blm or Drk for stuns.

    No brews required.
    (0)

  3. #173
    Player Francisco's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    261
    Character
    Francisco
    World
    Shiva
    Main Class
    MNK Lv 99
    Not that they're required to win, but I'd take a THF if possible. Treasure Hunter helps immensely on empyrean NMs.
    (0)

  4. #174
    Player Byrth's Avatar
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    Mar 2011
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    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Anything more than 5 Finishing moves is almost wasted until they update our Flourish options.

    Useful Flourishes (generally):
    1) Violent Flourish - 1 FM, Stun, subject to normal melee Acc, returns a hit worth of TP. About as magically accurate as Head Butt.
    2) Striking Flourish - 2 FM, forces a DA and about a 50-60% crit rate with AF3+2 body regardless of WS. Only worth using with Rudra's Storm
    3) Reverse Flourish - 1-5 FMs, gives back 26/40/57/77/100 TP with 1/2/3/4/5 FMs respectively with AF3+2 hands and 5/5 Reverse Flourish merits. 77 TP is enough to self-skillchain with WS TP return + 1 attack round.

    So we can stun once between Reverse Flourishes as long as it gives 5 FMs per Step. Striking Flourish isn't useful without Rudra's, so it isn't an issue if you're using the Mythic anyway.

    Sekka for Steps isn't that useful, because there are scant few times when you want to spend less than the maximum amount of Steps. Increasing the number of Finishing Moves to 10 (and leaving Reverse Flourish capped at 5) would nicely compliment the Mythic though, and would make sure additional Finishing Moves weren't wasted as often.

    JA delay reduction is a fix that the job needs (especially for Waltzes) but I'd rather not restrict that to the Mythic. Though it wouldn't benefit Dancer directly (because we already cap delay reduction in a lot of situations), Haste Samba +1~5 would have been much more useful than Step Accuracy.
    (0)

  5. #175
    Player Alderin's Avatar
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    Mar 2011
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    367
    Character
    Alderin
    World
    Ragnarok
    Main Class
    NIN Lv 99
    Byrth, youre posts are actually interesting, compared to a lot of the others on this forum :/
    (0)

  6. #176
    Player Rambus's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Byrth View Post
    Anything more than 5 Finishing moves is almost wasted until they update our Flourish options.

    Useful Flourishes (generally):
    1) Violent Flourish - 1 FM, Stun, subject to normal melee Acc, returns a hit worth of TP. About as magically accurate as Head Butt.
    2) Striking Flourish - 2 FM, forces a DA and about a 50-60% crit rate with AF3+2 body regardless of WS. Only worth using with Rudra's Storm
    3) Reverse Flourish - 1-5 FMs, gives back 26/40/57/77/100 TP with 1/2/3/4/5 FMs respectively with AF3+2 hands and 5/5 Reverse Flourish merits. 77 TP is enough to self-skillchain with WS TP return + 1 attack round.

    So we can stun once between Reverse Flourishes as long as it gives 5 FMs per Step. Striking Flourish isn't useful without Rudra's, so it isn't an issue if you're using the Mythic anyway.

    Sekka for Steps isn't that useful, because there are scant few times when you want to spend less than the maximum amount of Steps. Increasing the number of Finishing Moves to 10 (and leaving Reverse Flourish capped at 5) would nicely compliment the Mythic though, and would make sure additional Finishing Moves weren't wasted as often.

    JA delay reduction is a fix that the job needs (especially for Waltzes) but I'd rather not restrict that to the Mythic. Though it wouldn't benefit Dancer directly (because we already cap delay reduction in a lot of situations), Haste Samba +1~5 would have been much more useful than Step Accuracy.
    I figured anything over 5 was useless, that is why I asked about the move that works like Sekkanoki for FM.

    So the new gear nade merits allowed you to SC on 4 FM, I was wondering about that, so the mythic does not have a lot of impact past giving you more Flourish moves between Reverse Flourish. I hope SE will adress that.

    I have posted in that one DNC thread I do not make sence of making the Na like move and cures on one timer, I think it would be easiest to split them.

    maybe they can lower flourish II to make mythic more useful. from the sound of things that would be the easiest way to "buff it" or make that FM limiter or just have RF take a max of 5.

    Limiting RF to take 5 would need a lower recast on flourish II.

    Quote Originally Posted by Alderin View Post
    Byrth, youre posts are actually interesting, compared to a lot of the others on this forum :/
    I agree, I rather bounce back real information to get better ideas how to fix things for SE, not a pointless debate if they should be fixed.
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  7. #177
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    Join Date
    Mar 2011
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    4
    nothing needs to be done at present but I think the final 99 upgrade should add something unique. If they give everything now what will be then useful for further upgrades, apart from a damage boost.
    (0)

  8. #178
    Player Alderin's Avatar
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    Mar 2011
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    367
    Character
    Alderin
    World
    Ragnarok
    Main Class
    NIN Lv 99
    Quote Originally Posted by Byrth View Post
    Sekka for Steps isn't that useful, because there are scant few times when you want to spend less than the maximum amount of Steps. Increasing the number of Finishing Moves to 10 (and leaving Reverse Flourish capped at 5) would nicely compliment the Mythic though, and would make sure additional Finishing Moves weren't wasted as often.
    That would be a great idea - even ignoring weapon augs. Finishing moves could be boosted as a DNC main, or even a group 3 merit.

    But this post is about weapons so I will hold that one back.
    (0)

  9. #179
    Player Byrth's Avatar
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    Mar 2011
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    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Thanks for the support guys.

    My favorite Dancer Waltz-fix idea is just an odd/even split. You could try and alternate Waltz V and IV the way that WHMs alternate Cure V and VI, and toss Curing Waltz III when V isn't up. Those are changes that really need to be applied to the whole job though.

    Terpsichore-specific ideas so far is doubling the finishing move cap / limiting Reverse Flourish to 5 moves and just adding 1-5% Haste Samba to it instead of Step Acc that we don't need.
    (0)

  10. #180
    Player Rambus's Avatar
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    Windurst
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    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Byrth View Post
    Thanks for the support guys.

    My favorite Dancer Waltz-fix idea is just an odd/even split. You could try and alternate Waltz V and IV the way that WHMs alternate Cure V and VI, and toss Curing Waltz III when V isn't up. Those are changes that really need to be applied to the whole job though.

    Terpsichore-specific ideas so far is doubling the finishing move cap / limiting Reverse Flourish to 5 moves and just adding 1-5% Haste Samba to it instead of Step Acc that we don't need.
    you mean making hasta samba better and get rid of the step acc, this is talking about mythic dagger right?

    that better haste samba would be better for other melees though then yourself as DW/ Martial Arts jobs are getting closer and easier hitting the overall cap on delay.
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

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