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  1. #111
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    Each weapon is unique on the fact they have a variety of WS TP Mod differences and overall strikes. While some are only 1hit, some are up to 4 hit. All relic are 1 hit regardless of animation and have no WS TP mod scaling. Currently there isn't much that could be added/changed to this without having to give up something else in exchange is the primary problem.

    Additionally, something you said later in the topic, it isn't up to SE to come up with all the ideas to change something. If you want something to be added to the weapon you need to give constructive feedback, not just demand a change otherwise the same mentality comes to play that you are seeing from some of us. The weapons are powerful in the state they currently have...to ask for more is to make them even more powerful without any alternative to offset the addition of the add effects.
    (0)

  2. #112
    Player annewandering's Avatar
    Join Date
    Mar 2011
    Location
    Lakshmi- TheSageWanderers
    Posts
    392
    Character
    Annewandering
    World
    Lakshmi
    Main Class
    WHM Lv 99
    What I would like is club to be more useful for parties. In abyssea whm is, naturally, doing its job in the backline so what use does it have of club and how could it be actually useful? I am thinking something to maybe get tp going since whm, for sure, does not get tp naturally in party.
    Would it be useful to have a tp gain feature? The reason being, of course, that for procs whm wouldnt be out there meleeing, overly long, to get tp instead of doing their regular job.
    If instead of tp gain what else would be useful?
    What I see is that while meleeing whm regular jobs are neglected. Perhaps something to help with that?
    Honestly I am fishing for ideas and any useful ones would be appreciated.
    (0)

  3. #113
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    I point to this if you want to know my views on mythics and what needs changing:
    Quote Originally Posted by Rambus View Post
    yeah 14-16k would hurt since its your 4th dang /confort.

    I would love the order to be relic>mythic emp. but a lot of fixing needs to achive that

    casting damage needs a relic ( mages are not melee lol claustrum)




    relics are easer to fix then mythics in my opion, relics just need the WS stronger ( at 75 most of the ws was weak anyway)

    problems of mythics:
    mythics need a level 3 skillchain protperty

    mythics like brd dagger, rdm sword, BLM staff needs more use then being macros.

    PLD sword needs to pad PLD's damage a bit

    SCH staff needs to be upgraded from useless

    RNG mythic needs to be upgraded from useless ( hint trueflight is not a good ws)

    DRK needs relic and mythic to be upreagred form useless. ( effect of ws and ws damage is bad for both)

    COR gun: WS needs fixing

    MNK mythic ( dont know pad ws to out do emp i guess/ better after effect)

    THF ( affter effect/ WS issue)

    SAM: different enchancement, maybe hasso, seigan, change affer effects, better ws

    NIN: augement Yonin/Innin, better ws, better after effect

    DRG: ( this looks decent actally, maybe better after effect, increase drakesbane damage when used by ryunohige)

    BLU, PUP, DNC pretty much the same, better ws and after effect.

    some other ways of changing relics/ mythics, allow a quest to gain acess to emp ws and let emp ws trigger the aftermaths

    some mythic ws are bad I don't know if they are worth changing but giving them acess to the emp ws.
    If SE wants mythics to be stuck on thier mythic ws , the mythic ws under mythic weapon needs to be a lot better, and granted a level 3 property.

    some mythics have good ws like drakesbane so might be easier to fix.

    like to see mythics fixed so its more of every 20 emps i see, i see 5 relics and 1 mythic

    and that mythic tends to be SMN staff or WHM club.
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  4. #114
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by Alderin View Post
    My logic is simple.

    Empyrean weapons do not need to be boosted.

    Relics AND Mythics do. Forget about attainability order if that's messing with your small brain.

    Empyreans = New, easy to get, & currently the strongest weapons in the game.
    Mythic & Relic = Old (which means people have had them long before Abyssea and have missed out on any decent updates), take a long arse time to obtain, and are currently weak compared to the new kid on the block.

    Empyrean = Fine where it is
    Relic & Mythic = Need a boost.

    Did I simplify it for you at all?

    /ragequit
    There's no need to get mad
    (0)

  5. #115
    Player Vivik's Avatar
    Join Date
    Mar 2011
    Location
    Asura
    Posts
    392
    Character
    Vivik
    World
    Asura
    Main Class
    DRG Lv 99
    Relics are just that, old. Make empyrean better and make the relic/mythic easier to obtain.
    (0)
    Vivik- Asura
    Do you know who you really are? Are you sure it’s really you?

  6. #116
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Vivik View Post
    Relics are just that, old. Make empyrean better and make the relic/mythic easier to obtain.
    You're right... screw everyone who devoted 100x the effort to their weapons because they did it first when it was harder to obtain..... Worst. suggestion. ever.
    (0)

  7. #117
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by Vivik View Post
    Relics are just that, old. Make empyrean better and make the relic/mythic easier to obtain.
    Yeah, you're the troll. No need to make them better when currently they are the "best" in the DD department. Like I said earlier, you can't have something new without sacrificing something else. You want more for your weapon...then I expect your weapons damage potential to get nerfed to offset the addition.

    Just because something is old doesn't mean it should be obsolete, hence the reason SE is trying to keep relic/mythic in the race.
    (0)

  8. #118
    Player Alderin's Avatar
    Join Date
    Mar 2011
    Posts
    367
    Character
    Alderin
    World
    Ragnarok
    Main Class
    NIN Lv 99
    Quote Originally Posted by Vivik View Post
    Relics are just that, old. Make empyrean better and make the relic/mythic easier to obtain.
    I am sure the many people that put their blood, sweat and tears into their relics would agree with you.

    Instead of spending a week to get the best weapon in the game, let's spend months / years on getting a mediocre weapon that does half the WS damage with average aftermath effects.

    You think the many owners of relics would agree with that?

    I will mention once more - I am not a relic / mythic owner, however I believe they should get more then a pat on the back for their work.
    (0)

  9. #119
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Vivik View Post
    Relics are just that, old. Make empyrean better and make the relic/mythic easier to obtain.
    they are making relic easier to obtain (free dyna entry every day)
    (0)

  10. #120
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Insaniac View Post
    Are you basing this on DNC? I thought we were talking about THF. DNC isn't a strictly DD job and shouldn't be doing anywhere near the damage a true DD is doing. If you are on THF your rudras are going to be on par with or better than Ukko's outside of abyssea. You have to expect discrepancies between different classes of jobs. Atmas have made us forget that we aren't all true DD classes.
    It depends how often you assume they can SA/TA Rudra's, but DNC out-DDs THF in many situations thanks to Haste Samba and our choice of 30-48% Dual Wield. If the THF can't reliably SA/TA Rudra's, then they should be using Dancing Edge outside Abyssea, same as Dancer.

    Whether by accident or design, Dancer is a pretty formidable DD. It's probably not top tier, but it's much stronger than I expected when I was leveling it. Since then it has been nothing but Buff Buff Buff for the job's DD capabilities.
    (0)

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