You may not understand my logic, but I certainly do not understand yours. You keep wanting to go in order of difficulty and yet you keep putting relics ahead of mythics, when mythics are much more difficult to obtain.
Only 1 person suggested relics > mythics > emps that I saw. Mythics have always been about utility but SE failed to give them enough utility for the amount of work they require. All 3 of them should be tied for best weapon for different reasons.
As it stand now it's unarguably:
Emp > Relic > Mythic
in all but maybe 2 cases.
SE did not program their intent correctly, they wanted mythics to be quest based, 30 000 money and gil spent for ein is not quest based.
all they did was make it 50 000 to 30 000, when they did that i did submit suggestions it still was not enough change.
relics where bad ( some of them anyway) since day 1, all mythics but WHM club, SMN staff, COR gun was bad since day 1, now with emp gun cor mythic is bad
all the rest of the weapons are really got to be subpar when magin trials first came out, and that has not changed.
so it takes these OP emps for people to really speak out on them
My logic is simple.
Empyrean weapons do not need to be boosted.
Relics AND Mythics do. Forget about attainability order if that's messing with your small brain.
Empyreans = New, easy to get, & currently the strongest weapons in the game.
Mythic & Relic = Old (which means people have had them long before Abyssea and have missed out on any decent updates), take a long arse time to obtain, and are currently weak compared to the new kid on the block.
Empyrean = Fine where it is
Relic & Mythic = Need a boost.
Did I simplify it for you at all?
/ragequit
Yes, pump up Empyrean weapons! They're awesome, relic weapons are weak. Sell all your ancient currency away. >.>"
Sylph/Melmond
Each weapon is unique on the fact they have a variety of WS TP Mod differences and overall strikes. While some are only 1hit, some are up to 4 hit. All relic are 1 hit regardless of animation and have no WS TP mod scaling. Currently there isn't much that could be added/changed to this without having to give up something else in exchange is the primary problem.
Additionally, something you said later in the topic, it isn't up to SE to come up with all the ideas to change something. If you want something to be added to the weapon you need to give constructive feedback, not just demand a change otherwise the same mentality comes to play that you are seeing from some of us. The weapons are powerful in the state they currently have...to ask for more is to make them even more powerful without any alternative to offset the addition of the add effects.
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