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  1. #51
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Ophannus View Post
    The second problem
    All relics seem to have a unique attribute whether it's a special bonus on the weapon(Ragnarok's Critical Hit+ bonus), the damage of the WS(Mandau/Annhilator) a property of the weapon skill(Catastrophe's HP drain) or the aftermath effect(Mandau/Ragnarok/Guttler). Gungnir un fortunately has none of these. The Weapon skill is very weak and has an unreasonable AGI modifier for reasons unknown(DRG has one of the LOWEST AGI ratings in the game and gets almost no AGI gear), the aftermath is terrible as outlined in the previous paragraph, and there is no unique enhancement on the weapon that gets stronger with magian trials like Ragnarok's critical hit bonus. The only unique effect Gungnir was given was "Additional Effect: Defense Down"
    It's not a lot, but part of this is at last being addressed... with an 80% DEX mod as of the 17th July 2014 update

    Also, Camlann's Torment is getting an additional 60% STR on top of it's current 60% VIT mod.
    (0)

  2. #52
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Should be pretty sweet. That puts Geirskogul somewhere on par with Tachi Fudo(before new changes) and Camlann's Torment well above Tachi Fudo(before new changes). They should both be pretty solid weapons skills. Though with Gungnir's +40% Geirskogul damage, Geirskogul will probably be stronger of the two against targets in which don't have massive defense. Hopefully, since Drakesbane and Penta Thrust were not visibly changed, their Attack penalties were at least removed...
    (0)

  3. #53
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    Quote Originally Posted by Ophannus View Post
    Hopefully, since Drakesbane and Penta Thrust were not visibly changed, their Attack penalties were at least removed...
    I really hope so. Why wouldn't they make any adjustments on drakesbane? I always thought the ws was meh...
    (0)

  4. #54
    Player Lithera's Avatar
    Join Date
    Mar 2011
    Posts
    733
    Character
    Lithera
    World
    Shiva
    Main Class
    BST Lv 1
    Lol there was a time groups wouldn't let people come on Drg if they didn't have drakesbane.
    (0)

  5. #55
    Player Riki's Avatar
    Join Date
    Mar 2011
    Posts
    4
    Character
    Rikirocket
    World
    Odin
    Main Class
    PLD Lv 99
    well 2 years on and he got some of what he wanted...

    No longer oevr rides angon and now has a DEX mod... ohh and the Ws dosent suck anymore.

    But yeah lol shockspikes
    (0)

  6. #56
    Player Technikatwo's Avatar
    Join Date
    Nov 2014
    Location
    Bastok
    Posts
    31
    Character
    Kisaragie
    World
    Odin
    Main Class
    DRG Lv 99
    "Shock Spikes" is a waste of an Aftermath slot, how about changing it to something DD based like "Weapon Skill DMG +%"?
    (0)

  7. #57
    Player V-1000's Avatar
    Join Date
    Nov 2012
    Location
    Geneva, Illinois
    Posts
    42
    Character
    Svetlana
    World
    Lakshmi
    Main Class
    SCH Lv 99
    141 likes 6 pages of discussion and 0 SE statement/acknowledgement thats whats sad.............
    (0)

  8. #58
    Player Helldemon's Avatar
    Join Date
    Mar 2011
    Posts
    133
    Character
    Helldemon
    World
    Siren
    Main Class
    DRG Lv 99
    Quote Originally Posted by Riki View Post
    well 2 years on and he got some of what he wanted...

    No longer oevr rides angon and now has a DEX mod... ohh and the Ws dosent suck anymore.

    But yeah lol shockspikes
    It still sucks, Camlann's and Stardriver still destroy it.


    Quote Originally Posted by Technikatwo View Post
    "Shock Spikes" is a waste of an Aftermath slot, how about changing it to something DD based like "Weapon Skill DMG +%"?
    Shock spikes could be fine as a solo tool if it wasn't so pathetically weak. Give it 30-40% chance on proc and a good duration along with 100+ dmg spikes and that would be fine. When I was doing trials at 99(?) the crabs in kuftal tunnel never once got stunned and it was doing 4-5 dmg lol.
    (0)

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