Doesn't stop the bastion NPCs to nuke from their position close to the martello, pulling hate off of some of the targets you diagaed, and suddenly one of those snatched a martello core and everything ends, even if you were doing really well against the mobs you actually did catch with diaga. Not to mention, the enemies don't always don't come in a crowd small enough to fit inside the diaga AoE range.
Sometimes you get lucky and get a few kills off before the martello gets hit, but many times it ends before you even get to use your second AoE WS after pulling them with diaga. This is what's frustrating. No one is complaining about having to actually do something to get resistance creds, what they want is for the assaults to not end as soon as they very often do, so that they get a better chance at actually doing something, rather than waiting for 20 minutes for the next assault to come, and hope you get luckier that time.
I've done diaga+fanatics+fellcleave several times myself. It just doesn't help much if the martello core is lost before you've gotten enough TP to do a second WS. Personally, I've gotten all the bastion creds I need, so a change to this won't affect me a great deal, but that doesn't mean I think the system is working well.
Last edited by Mirage; 08-31-2012 at 01:04 AM.
I agree with Mirage plasticleg. Her point about the battle system being broken is fact. Why do you think I offered an alternative?
Before the guard update there where na-sayers that thought the skill up system was working just fine even though a large portion of monks and puppetmasters never came near capping guard. These people touting how easy it was to link/gather 30+ mobs and have a WHM or RDM heal them while they took a beating. It was so much work for such a little reward of maybe 0.1 to 0.5 an hour at higher levels.
This is what people are saying. The battle system is broken! It's not working in a fulfilling way. It's frustration that borders on idiocy. Sure you can use silly methods to get things done but SERIOUSLY, SERIOUSLY do you think the intentions of bastion where designed so that the average player was meant to find battle exploits etc. just to get a few measly points?
I honestly think the system was designed around how campaign battle was once successful. The added defend the cores broke it though. Why? It's simple in campaign battle the fortifications could withstand many many many times amounts of damage compared to the martellos in bastion. That allowed people the time to combat the enemies. In this setup it's a complete failure until they improve the between HP's of the martello.
People aren't asking for handouts they want a system that can work in an acceptable function. No sane player wants to waste time using a stupid system that requires exploiting the reward system just to get something. Players should be able to defend the forts without the use of silly techniques. Unless you have a better FIX for the broken bastion then stop trolling the people who have enough intellect to see whats broken.
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