The point: SE figured players would actively work on the bastion status, you know cuz it's a community based effort.
The problem: SE keeps underestimating the fact most people who currently play XI doesn't give two shits about anyone but themselves.
The point: SE figured players would actively work on the bastion status, you know cuz it's a community based effort.
The problem: SE keeps underestimating the fact most people who currently play XI doesn't give two shits about anyone but themselves.
Dark Knight ~ 90: Yes I actually use a Scythe.
The system worked fine when there was always a lot of people doing the quests and fighting the mobs (meaning: when those abyssea zones were reasonably new), but now that more and more people have what they need from resistance credits, it will be more and more hard to find people to team up with.
The fact that you can't even do enough quests to keep the Martello HP at a decent level without half a dozen people constantly doing the quests doesn't make things easier either. Even if you wanted to do the quests to increase the HP by a significant amount, the game won't let you.
Even so, there is no reason a martello should be at 1% HP 99.9% of the time. Even if you do the martello quests once a game day for a whole day you won't see a big improvement.
Yes, that's why we shouldn't be limited to once per game day. Perhaps we'd get a more significant increase if we could do it 10 times each every game day.
And/or perhaps the HP should increase more per quest, based on how many times the quest had been done the last 24 hours. If almost no one (once or less per hour) has done the quest int he past 24 real life hours, the martello HP could increase 10 times more per quest than it currently does. The specifics aren't important, as long as a small group can still manage to increase it significantly.
Last edited by Mirage; 08-29-2012 at 12:16 AM.
You're doing it wrong...
Seriously, almost any job can make out in Bastion quite easily. Sub any job with an AoE. Make sure you have RR up. Use the AoE, stonega/banisga 1 work especially well. Follow with an AoE sleep and stand back, leaving everything to the NPCs. Your low damage AoE should have the hate taken away very quickly, but you are on the books as "contributing to the death" of anythng you hit. You'll get good XP and points. Run through the NPCs, staying in their midst and trying to sleep, bind or whatever anything that resisted your AoE sleep so the NPCs are more likely to pull it off you. Hopefully your RR will never be used.
Now, where you are partially right, they released Dominion Ops shortly after Bastion, so Bastion was overshadowed by the faster/higher/more leech friendly system in terms of XP/LP. Bastion still works just fine, and you'll need some points to get one of your AF3 pieces if you want it.
QFT
More or less, I think it boils down to people just not understanding how it all works.
I've xp'ed jobs pre 75 in Vunkerl (first time I tried this, I took DRG/WHM from 65-66 one afternoon of farting around doing quests/ops) I've SOLOED Misereaux on NIN/DNC once on a whim just to prove a point (used ninjutsu and AOE from dagger to pull things to me early and keep them focused on me) and Vunkerl on SMN, BLM, DRK, MNK, WAR, SAM, DRG and even WHM FFS.
Get there early enough to pass some buffs out with something like /WHM, RDM, SCH, etc--even /SMN's Carby's Ruby can make a difference--and keep your defenses up (DRK/WHM or DRK/RDM is just fun as h3ll in there). When you can, run the ops to stuff a bag and buff up the defense/offense capabilities of the NPC's & structures. AOE the mobs close enough to the clone ward line, but far enough away from the martello to stop them from advancing on the martello and kite them out--it draws the NPC's out with you so they can't easily capture the martello.
Keep in mind it scales your points like with Campaign--every action you take adds to the points you get when something dies that you've tagged. If you are buffing NPC's and such before the fight starts, you get points even if you didn't tag the first mob that dies--this is how I exploited Bastion to level several jobs pre-75. Pass out the buffs beforehand, AOE pull and kite mobs away from the martello, fire off WS, JA's, and toss cures and such when you can, and if you die...get your butt back up ASAP so you don't miss the points when things die.
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That's pretty much their idea of "balanced" system lol. Too lazy to actually looking at things across the board, ignorant to player's pleas, and pretty much understaffed forever. That is the state of this game. Stale visions, mindless grind, luck based drops, anything to keep you hooked with very minimal effort.
Just because you *can* do it doesn't mean it isn't broken and stupid. You are the one who is doing it wrong: againg and letting the NPCs kill it is the slowest way I can think of to farm Credits. You get more points the more damage you do to any given target, and you get nothing at all if the things you touch don't die.
I got enough credits for 20 pairs of legs and gladly stopped doing it. There are 2 things that make it soul destroyingly painful: Brainjack and the Martello starting with 1% HP. Brainjack effectively cuts melees from the list of jobs capable of efficiently farming Resistance Credits. The Martello's low HP makes sleep nuking from a good distance away the best way to farm Bastion.
In the year that I was gone, SCH went from a job no one wanted to a job that gets to use their 2-hour and go sit in the corner. I guess that's progress?
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