Augmented BST 2hr = +10% haste
AMK head = + 5% haste
Earthen feet = + 3% haste
Moepapa Stone = + 5% haste
And Run wild also grants some haste
While i'm not saying it's broken there is already alot of pet Haste sources for bst
Augmented BST 2hr = +10% haste
AMK head = + 5% haste
Earthen feet = + 3% haste
Moepapa Stone = + 5% haste
And Run wild also grants some haste
While i'm not saying it's broken there is already alot of pet Haste sources for bst
Main : 99 DRK
Subs : 99 SMN COR SCH MELEEWHM
Server : Ragnarök
Relics : 95 Ragnarok and 95 Apoc
Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them.
some of us have 4% pet haste on the earthen feet.
I like the idea, but I have my doubts they would make spur better than our 2 hour.
Choh Moui | Rongo-Nango | Lhu Mhakaracca | Lungo-Nango | Nyumomo
--Beastmaster Forever--
Considering you need to augment your relic Legs to get that 10% familiar haste boost, i highly doubt SE is just going to toss 15% onto some random ability.
Just a reminder, Even if you don't completely agree with the OP... Good idea to give a like if you want something for BST on that ability.
Even if they don't want to give 15% haste, They might see the demand for some additions to Spur is high and look into it. Stop being stingy with your +'s, it doesn't cost you anything to hit it.
Do ettt
I personally think that if Spur were to be buffed SE should give it a small amount of haste (maybe ~5%) and a some degree of Acc bonus (maybe Acc Bonus 1 or 2). This would then help the ability do what it was designed to do, help the pet build Tp.
- Fadnog -
BST99 BLU99
What does everyone think of the idea of adding more ready charges at higher levels? I think this would be beneficial, and it would have the side effect of actually making spur more useful. I suggest this because I feel hopeful that SE might actually take this suggestion into consideration and not just outright say no. If you like it please like, and hopefully one of our ideas will be acknowledged.
If you're already hitting 100% tp before you have the charges to use abilities then haste wouldn't be that useful, I'd say make it lower the cost of abilities by 1 (to a minimum of 1) so 2 charges would become 1 charge 3 charges would become 2, that way you'd be getting more abilities in where having haste would do nothing
You're missing the point of the original post. Haste will increase the pet's DoT. Pet TP moves do not do as much damage as regular mele over the same time it takes to get 100% tp. BST needs more damage. I'm a relic bst with a 95 guttler but whenever I ask to go bst in voidwatch I get laughed at. I've suggested allowing the pet to start / end skillchains to SE, but they are wan reluctant to accept that idea. So, I asked for increase haste. And 15% haste is not a ridiculous amount of haste. I'm aware that the +2 relic augmented pants can add 10% haste for it's 2hr. Personally, I think that should have been 15%. And other gear such as the anwig salade and e.feet can add a total of 8% haste extra, but that takes away from the master's DoT, which is a considerable sacrifice when wielding a guttler. The original post was to suggest increasing the pet's DoT so that bst can be more useful in end game events. I mean, come on! It's not a game breaker to give the pet a little more haste.
I'm not missing the point, I know what the OP is asking for and it should not be added.
First, out of the pet jobs SMN is the DD class, BST is the tank class, so 15% is an insane amount of haste for a 5min ability.
Second, all spur does at the moment is increase STP, which suggests its an ability designed to increase ability frequency, which I understand, cause It will help the pet hold hate (hence my suggestion to change it to lower charge costs because increased ability uses means increased hate which is fitting for a tank class and It still also satisfies the OP's need for more damage to a lesser extent.
15% Haste is overpowered and it still wouldn't get your BST into Voidwatch. BST will never have a place in Voidwatch (other than a proccer if the alliance leader is in a good mood). Not all jobs will be eligible for every event. It would be nice if that was the case, but it's not and I'm willing to bet it will never be. And this is most definitely not a solution for that particular problem either. That's the same complaint that Mandau RDMs have for not being recognized as efficient melee. It's a matter of great importance to them, but they can't see that not every job can have the same capabilities in every department. If a BST DD could compare to other heavy DDs (which is the only way they'd be wanted in VW as DDs), no one would want regular DDs anymore, because BST could do damage as well as them, and several other things on top of it.
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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FFXI: Leviathan > Arcon
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