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Thread: New Blu Spells?

  1. #31
    Player Slvr_Stryker's Avatar
    Join Date
    Jul 2012
    Location
    Anywhere I can?
    Posts
    10
    Character
    Slvr
    World
    Phoenix
    Main Class
    NIN Lv 99
    In the concept of BLU's second 2hr, while it is nice, I think a lot of us want to see some of the spells in that list fixed up so that they're all working properly...although, yes, a good damage move would be nice to have in that lineup (was I the only one disappointed at us not getting Spike Flail?).

    Back on the concept of Pro/Shell effects for BLU...I wouldn't really see why we couldn't have a spell that gives us that. True, it would have to cost us either more MP or have less time with it up, but I don't see any harm in having, say, a 10-15 minute spell duration on having both Protect IV and Shell IV, costing...say, 130 MP to use. The strength is equal so that, if you're soloing, you'll have defenses up and running, allowing for easier solos, while allowing you to not even bother looking at it if there's a WHM or SCH able to throw a Pro/Shell V on you instead. It would also allow an even easier time with being a BLU healer when there's no other mages around; Diffusion the spell to your party, and you're set to go.
    (0)

  2. #32
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    From what I've heard, they have fixed the spells in the test server so the next update should include the fix. I'm really all in on having a shell IV or V, but I honestly do not care about protect since we get protect III with rdm subbed. Though, a similar long term defensive buff that stacks with protect would be interesting. I really would like to have a more supportive role in parties. A good spell to diffuse would be pretty nice if diffusion had a lower recast. Of course, Animating Wail would be really hard to beat.
    (0)

  3. #33
    Player Cabalabob's Avatar
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    Mar 2011
    Posts
    321
    Character
    Cabalabob
    World
    Phoenix
    Main Class
    SMN Lv 99
    They should add evil chocobos that have a movement speed attack that try to run away from you (like that qiquirn thing in Nyzul that drops bombs) so we could learn a movement speed spell.
    (1)

  4. #34
    Player Metaking's Avatar
    Join Date
    Dec 2011
    Posts
    253
    Character
    Metaking
    World
    Lakshmi
    Main Class
    BLU Lv 99
    yes, but then imagine what the chocobo nm is packing as tp moves
    Peck 7 hit ignores % of def
    Panic/Chocobuckle: gains 25% extra movment speed flips enmity for duration (aka would start going after who has lowest)
    WARK! : vanishes for 2 seconds and gets a free Sneak attack on random target in 10' range
    wark. : Digs in the groud and gains a random food effect copy of someone on emnity list in 10' range
    and for the granddaddy of them all the ever rape move
    Chocho meteor: single target wtf dmg magical tp move
    (0)

  5. #35
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Wouldn't mind a "Phase" spell which warps you to your home point or something. The animation would resemble how BLU NPCs in cutscenes fade away to teleport. (This should have been BLU's jobemote or it should have been that stance that BLU NPCs do when they stand straight with their arms behind their back!)
    (0)

  6. #36
    Player Tennotsukai's Avatar
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    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    these spells sound slightly difficult to learn
    (0)

  7. #37
    Player Prothscar's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    Specific spells I'd like to see:

    -Blaster or Hex Eye
    -Mirage or Sigh
    -Berserk or Rage
    -Razor Fang (cheap Piercing spell, analog to heavy strike/delta thrust)



    Unbridled Learning:
    -Cackle
    -Spike Flail
    -Magma Hoplon (if potent)
    -Earth Breath (HP*2, ignores resistances/damage reductions)
    -Fluorescence (Decent attack boost for 2~3 minutes)
    -Citadel Buster
    -Colossal Blow
    -Discoid or Homing Missile
    -Vorpal Wheel
    -Arcane Stomp
    -Calcifying Deluge
    (8)
    Last edited by Prothscar; 09-24-2012 at 06:06 AM.

  8. #38
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    A good spell list! Hopefully, we can get more specific spell lists in hopes someone from SE looks at this and likes what they see. I'll try making a specific spell list as well if I ever get the time.
    (0)

  9. #39
    Player Metaking's Avatar
    Join Date
    Dec 2011
    Posts
    253
    Character
    Metaking
    World
    Lakshmi
    Main Class
    BLU Lv 99
    heh farming citadel buster would be interesting none the less, be fun to have a high dmg light spell.
    fluorescence would be interesting tho how would it play with fantiod seance there both boost
    and its been some time seance i fought the trol but isnt archain stomp a absorbs magic dmg as hp move?
    (0)

  10. #40
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Metaking View Post
    heh farming citadel buster would be interesting none the less, be fun to have a high dmg light spell.
    fluorescence would be interesting tho how would it play with fantiod seance there both boost
    and its been some time seance i fought the trol but isnt archain stomp a absorbs magic dmg as hp move?
    I really don't mean to be cruel, though it will undoubtedly come across that way, but...

    How do you manage to spell 'Fluorescence' correctly, yet all of the bolded words are spelled incorrectly?
    (4)

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